Magic: The Gathering formats, explained

A format is a set of deckbuilding rules: which sets you can draw from, how big the deck is, how many copies of a card you can run, and which cards are banned. Pick one when you create a deck and Scry99 checks all of these rules for you as you build — deck size, copy limits, color identity, command-zone requirements, and each format's up-to-date banlist.

All formats at a glance

FormatDeckCopiesLifeTableCard pool
Commander100 exact1 (singleton)40MultiplayerEternal — cards from all of Magic's history
Oathbreaker60 exact1 (singleton)20MultiplayerEternal — cards from all of Magic's history
Standard60+4201v1Rotating — roughly the last three years of sets
Pioneer60+4201v1Eternal — Return to Ravnica (2012) onward
Modern60+4201v1Eternal — 8th Edition / Mirrodin (2003) onward
Legacy60+4201v1Eternal — all sets, with a deep banlist
Vintage60+4201v1Eternal — all sets, restricted list instead of bans
Pauper60+4201v1Eternal — any card ever printed at common
CasualAnyAny20MultiplayerAnything you own

Commander

The most popular way to play Magic — big, social, 100-card games.

Exactly 100 cards Singleton — 1 copy of each card 40 starting life Legendary creature commander

Build a deck of exactly 100 cards around a legendary creature — your commander — who starts the game in the command zone and can be cast again and again (costing 2 more mana each time). Every other card appears only once, and every card must fit inside your commander's color identity: the mana symbols on the card and in its rules text.

Games are usually four-player free-for-alls starting at 40 life, so decks lean toward big plays, politics, and comebacks rather than raw speed. Two commanders are allowed if both have the Partner ability (or a Background pairing).

Sol RingAtraxa, Praetors' VoiceCommand Tower

Great for

Your playgroup wants long, social games full of big swings, politics, and comebacks.

Typical table

3–5 players, free-for-all pods

Card pool

Eternal — cards from all of Magic's history

Power level

Cost to build

Official Commander rules & banlist

Oathbreaker

Commander's faster little sibling — a planeswalker at the helm.

Exactly 60 cards Singleton — 1 copy of each card 20 starting life Planeswalker + signature spell

A 60-card singleton format led by a planeswalker (your Oathbreaker) plus a signature spell — an instant or sorcery that shares the command zone with it. The spell can only be cast while your Oathbreaker is on the battlefield, and both go back to the command zone instead of the graveyard, costing 2 more each extra cast.

Everything must fit the Oathbreaker's color identity, including the signature spell. Games start at 20 life and tend to be quicker and more explosive than Commander — protect your planeswalker, and cash in your signature spell as often as you can.

Wrenn and SixTeferi, Hero of DominariaLightning Bolt

Great for

You love Commander's spirit but want faster games you can finish on a lunch break.

Typical table

2–4 players, free-for-all

Card pool

Eternal — cards from all of Magic's history

Power level

Cost to build

Official Oathbreaker rules & banlist

Standard

The newest sets only — Magic's rotating entry point.

60+ cards Up to 4 copies 20 starting life 15-card sideboard

Standard uses roughly the last three years of sets; older sets “rotate” out once a year. Decks are at least 60 cards with up to 4 copies of any card, plus an optional 15-card sideboard for games two and three of a match.

Because the card pool is small and refreshes constantly, Standard is the cheapest competitive format to enter and the one that changes most with each new set.

Teferi, Hero of DominariaSheoldred, the ApocalypseThe Wandering Emperor

Great for

You're newer to Magic, on a budget, or love brewing with each new set.

Typical table

1v1, best-of-three matches

Card pool

Rotating — roughly the last three years of sets

Power level

Cost to build

Official banned & restricted list

Pioneer

Every set from 2012 forward — modern power without rotation.

60+ cards Up to 4 copies 20 starting life 15-card sideboard

Pioneer includes all sets from Return to Ravnica (October 2012) onward and never rotates — the deck you build stays legal. Same construction rules as Standard: 60-card minimum, max 4 copies, 15-card sideboard.

It sits between Standard and Modern in power: a deep card pool with the very fastest mana (fetch lands, cheap fast mana) deliberately banned, so games are powerful but interactive.

ThoughtseizeArclight PhoenixFable of the Mirror-Breaker // Reflection of Kiki-Jiki

Great for

You want a competitive deck that stays legal forever, without Modern's price tag.

Typical table

1v1, best-of-three matches

Card pool

Eternal — Return to Ravnica (2012) onward

Power level

Cost to build

Official banned & restricted list

Modern

Two decades of cards — fast, powerful, and non-rotating.

60+ cards Up to 4 copies 20 starting life 15-card sideboard

Modern reaches back to 8th Edition and Mirrodin (2003). Decks are 60+ cards, 4 copies max, with a 15-card sideboard. It never rotates, so staples hold their value and archetypes persist for years.

Expect efficient threats, powerful interaction, and games that can end by turn four. It's the most-played competitive constructed format for players who want high power without the wildness of Legacy.

Ragavan, Nimble PilfererThe One RingLightning Bolt

Great for

You want high-powered, tournament-staple Magic in a deck that holds its value.

Typical table

1v1, best-of-three matches

Card pool

Eternal — 8th Edition / Mirrodin (2003) onward

Power level

Cost to build

Official banned & restricted list

Legacy

Almost every card ever printed, tamed by a deep banlist.

60+ cards Up to 4 copies 20 starting life 15-card sideboard

Legacy allows cards from all of Magic's history, with a long banlist keeping the most degenerate pieces out. 60-card minimum, 4 copies max, 15-card sideboard.

Games feature iconic old staples — dual lands, Force of Will, Brainstorm — and hinge on efficient answers and free interaction. Powerful, skill-intensive, and expensive thanks to the Reserved List.

Force of WillBrainstormUnderground Sea

Great for

You want Magic's deepest card pool and free interaction — and don't mind the Reserved List prices.

Typical table

1v1, best-of-three matches

Card pool

Eternal — all sets, with a deep banlist

Power level

Cost to build

Official banned & restricted list

Vintage

Magic with (almost) everything allowed — the Power Nine live here.

60+ cards Up to 4 copies 20 starting life 15-card sideboard

Vintage permits nearly every card ever printed. Instead of banning the most powerful cards (Black Lotus, Ancestral Recall, the Moxen), it restricts them to a single copy per deck. Otherwise: 60-card minimum, 4 copies max, 15-card sideboard.

It's the highest-powered constructed format in the game — broken things happen on turn one, and decks are built to either do them or stop them.

Black LotusAncestral RecallTime Walk

Great for

You want to cast the most broken cards ever printed, or stop someone who is.

Typical table

1v1, best-of-three matches

Card pool

Eternal — all sets, restricted list instead of bans

Power level

Cost to build

Official banned & restricted list

Pauper

Commons only — real competitive Magic on a budget.

60+ cards Up to 4 copies 20 starting life 15-card sideboard

Every card in a Pauper deck must have been printed at common rarity at some point. Standard construction rules apply: 60-card minimum, 4 copies max, 15-card sideboard.

Don't let “commons” fool you — decades of efficient commons make for genuinely fast, interactive games, and whole competitive decks cost less than a single Modern staple.

Lightning BoltCounterspellDelver of Secrets // Insectile Aberration

Great for

You want genuinely competitive play for the price of a pizza.

Typical table

1v1, best-of-three matches

Card pool

Eternal — any card ever printed at common

Power level

Cost to build

Official banned & restricted list

Casual

Kitchen-table Magic — your cards, your rules.

Any deck size Any number of copies 20 starting life

No deck size requirements, no copy limits, no banlist — casual is for jank, house rules, and playing with whatever you own. Scry99 won't flag anything in a casual deck.

It's the right label for theme decks, playtest piles, and anything that doesn't fit a sanctioned format.

Storm CrowCraterhoof BehemothRhystic Study

Great for

You just want to shuffle up whatever you own and play.

Typical table

Any number, any rules

Card pool

Anything you own

Banlists are checked automatically against Scryfall's card data, which tracks official banned & restricted announcements — no manual updates needed. Legality warnings in the deck editor are guidance, not blockers: you can always keep brewing.