How it grades
Fundamentals 90/100. Plays like Rogue Tribal and Voltron.
This reads as Rogue Tribal · Voltron, built around Anowon, the Ruin Thief. A Rogue deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the rogue count high and let the synergy pay the bills. Its strongest fundamental is land count (38 lands. About 40 fits this curve for Rogue Tribal, with Frogtosser Banneret's discount counted); the first thing to tighten is ramp: 8 ramp effects (want 10+ for this curve for Rogue Tribal, Frogtosser Banneret's discount counted).
- AMana reliability
- A+Land count
- AMana curve
- B+Ramp
- A+Card draw
- AInteraction
- ACommander synergy
- AWin conditions
- B+Card quality
- A+Legality & size
Where it falls short
- B+Ramp8 ramp effects (want 10+ for this curve for Rogue Tribal, Frogtosser Banneret's discount counted).
- B+Card qualityMedian EDHREC rank #4,390 · 1 game-changer
Strong on mana reliability, land count, mana curve, card draw, interaction, commander synergy, win conditions and legality & size.
71 cards graded: A- 7, B+ 26, B 28, B- 7, C+ 3. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Sneak Attack from A- to A.

Thought Vessel2—
In place of Dimir Keyrune: weakest slot in the deck (65/100)
Fills the ramp gap (you're at 8 of 10+). Pays off your card-draw engine (13 producers). Top-5% staple by play data.

Decanter of Endless Water3$5.29
In place of Dimir Locket: weakest slot in the deck (66/100)
Pays off the commanders' card-draw plan. Fills the ramp gap (you're at 8 of 10+). Pays off your card-draw engine (13 producers).

Mox Opal0$242.25
In place of Dimir Signet: weakest slot in the deck (72/100)
Pays off your artifact engine (13 producers). Fills the ramp gap (you're at 8 of 10+). Top-5% staple by play data.

Urza, Lord High Artificer2UU$16.49
In place of Endless Obedience: weakest slot in the deck (49/100)
Fills the ramp gap (you're at 8 of 10+). Pays off your artifact engine (13 producers). Top-5% staple by play data.

Psychosis Crawler5$2.55
In place of Whispersteel Dagger: weakest slot in the deck (50/100)
Pays off your card-draw engine (13 producers). Top-5% staple by play data. Pays off the commanders' card-draw plan.

Sheoldred, the Apocalypse2BB$100.62
In place of Rise from the Grave: weakest slot in the deck (53/100)
Pays off your card-draw engine (13 producers). Top-5% staple by play data. Pays off the commanders' card-draw plan.

Emry, Lurker of the Loch2U$0.70
In place of Master Thief: weakest slot in the deck (55/100)
Fits the graveyard build players run with your commanders. Pays off your artifact engine (13 producers). Top-5% staple by play data.

Wizard ClassU$3.14
In place of Spinal Embrace: weakest slot in the deck (56/100)
Pays off your card-draw engine (13 producers). Top-5% staple by play data. Pays off the commanders' card-draw plan.

Chasm Skulker2U$0.84
In place of Marang River Prowler: weakest slot in the deck (57/100)
Pays off your card-draw engine (13 producers). Top-5% staple by play data. Pays off the commanders' card-draw plan.

Archmage Emeritus2UU$0.68
In place of Stinkdrinker Bandit: weakest slot in the deck (57/100)
Pays off your instant-and-sorcery engine (17 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 30
- B+
- B
- B+
- B
- B-
- B+
- B+
- B+
- A-
- B+
- B+
- B+
- B
- B
- B-
- B-
- B+
- B
- B
- A-
- B+
- B+
- B
- B+
- B-
- B+
- B+
- B+
- B
- B
Instants 8
- B-
- B
- B-
- B
- B
- B+
- B
- B+
Sorceries 9
- B+
- B-
- B+
- B+
- B+
- B
- C+
- C+
- B
Artifacts 13
- C+
- A-
- B+
- B
- B
- A-
- A-
- B
- B
- B+
- B
- A-
- A-
Enchantments 1
- B
Lands 38
- B
- B+
- B
- B+
- B
- B+
- B
- B
- B×15
- B×15
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
