How it grades
Fundamentals 66/100. Plays like Lands-matter and +1/+1 counters.
This reads as Lands-matter · +1/+1 counters, built around Obuun, Mul Daya Ancestor. Lands are the engine, not the tax: extra land drops and landfall triggers turn every land into ramp, bodies, and card advantage at once. The land count runs deliberately high, recursion makes fetches replayable, and the late game wins through land-fueled payoffs the table can't interact with easily. Its strongest fundamental is ramp (20 ramp effects (want 10+ for this curve for Lands-matter)); the first thing to tighten is land count: 37 lands. About 47 fits this curve for Lands-matter.
- B+Mana reliability
- FLand count
- CMana curve
- A+Ramp
- C+Card draw
- A+Interaction
- A+Commander synergy
- AWin conditions
- A-Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability82% of your spells arrive on time. Living Twister is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- FLand count37 lands. About 47 fits this curve for Lands-matter.
- CMana curve15% of spells cost ≤2, 19% cost 6+.
- C+Card draw6 draw effects (want 10+ for Lands-matter).
Strong on ramp, interaction, commander synergy, win conditions, card quality and legality & size.
81 cards graded: A 1, A- 5, B+ 24, B 37, B- 12, C+ 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Land's Wrath from C+ to B-.

Selvala, Heart of the Wilds1GG$5.27
In place of Harmonize: weakest slot in the deck (71/100)
Fills the draw gap (you're at 6 of 10+). Pays off your token engine (6 producers). Pays off your go-wide engine (21 producers).

Explore1G$0.18
In place of Yavimaya Elder: weakest slot in the deck (72/100)
Fuels your land payoffs (17 in deck). Top-5% staple by play data. Feeds the commanders' land payoff.

Tribute to the World TreeGGG$15.24
In place of Living Twister: its R cost is heavy for this mana base; expect it several turns late (50/100)
Feeds the commanders' +1/+1 counter payoff. Fills the draw gap (you're at 6 of 10+). Pays off your token engine (6 producers).

Tireless Tracker2G$0.26
In place of Struggle // Survive: weakest slot in the deck (53/100)
Pays off your +1/+1 counter engine (8 producers). Pays off your land engine (20 producers). Pays off the commanders' +1/+1 counter plan.

Tireless Provisioner2G$3.94
In place of Ground Assault: weakest slot in the deck (54/100)
Fits the commander's plan. Chases the same land plan as your commanders. EDHREC Lands-matter staple.

Garruk's Uprising2G$0.54
In place of Waker of the Wilds: weakest slot in the deck (56/100)
Fills the draw gap (you're at 6 of 10+). Pays off your token engine (6 producers). Pays off your go-wide engine (21 producers).

Aura Shards1GW$27.41
In place of Treacherous Terrain: expensive for ramp: the help arrives late (56/100)
WotC game-changer. Pays off your token engine (6 producers). Pays off your go-wide engine (21 producers).

Scute Swarm2G$8.93
In place of Planar Outburst: weakest slot in the deck (57/100)
Fuels your token payoffs (6 in deck). Pays off your land engine (20 producers). Top-5% staple by play data.

Lotus Cobra1G$5.58
In place of Kor Cartographer: expensive for ramp: the help arrives late (58/100)
Pays off your land engine (20 producers). Top-5% staple by play data. Chases the same land plan as your commanders.

Springheart Nantuko1G$6.45
In place of Nissa's Renewal: expensive for ramp: the help arrives late (58/100)
Pays off your land engine (20 producers). Fuels your token payoffs (6 in deck). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
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Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
