How it grades
Fundamentals 45/100. Plays like Ally Tribal.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as an Ally Tribal Casual deck. An Ally deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the ally count high and let the synergy pay the bills. Its strongest fundamental is legality & size (Legal and full-size); the first thing to tighten is consistency: 0% of spells are 3–4-of playsets.
- BMana reliability
- DLand count
- A+Mana curve
- FConsistency
- CCard quality
- A+Legality & size
Where it falls short
- BMana reliability78% of your spells arrive on time. Overrun is the riskiest: its G cost is heavy for this mana base, so expect it several turns late.
- DLand count18 lands. About 25 fits this curve for Ally Tribal.
- FConsistency0% of spells are 3–4-of playsets.
- CCard qualityMedian EDHREC rank #17,965
Strong on mana curve and legality & size.
27 cards graded: B+ 1, B 13, B- 5, C+ 1, C 1, C- 2, D 4.
Decklist
Creatures 15
- C×2
- C-×2
- D
- B-
- B
- C-
- B
- D×2
- B-
- B
- D
- C+
Instants 4
- B×2
- B+×2
Sorceries 4
- D
- B-
- B-
- B-
Lands 18
- B×3
- B×2
- B×2
- B×2
- B×2
- B×2
- B×2
- B×2
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
