How it grades
Fundamentals 71/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is mana curve (35% of spells cost ≤2, 5% cost 6+); the first thing to tighten is land count: 20 lands. About 25 fits this curve for Control.
- B+Mana reliability
- C+Land count
- A+Mana curve
- AConsistency
- B-Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability83% of your spells arrive on time. Pyrokinesis is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- C+Land count20 lands. About 25 fits this curve for Control.
- B-Card qualityMedian EDHREC rank #13,127 · 4 game-changers
Strong on mana curve, consistency and legality & size.
24 cards graded: A- 1, B+ 2, B 11, B- 4, C+ 1, C 3, C- 1, D 1.
Decklist
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