How it grades
Fundamentals 77/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is mana curve (61% of spells cost ≤2, 0% cost 6+); the first thing to tighten is mana reliability: 71% of your spells arrive on time. Counterspell is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- B-Mana reliability
- B+Land count
- A+Mana curve
- A+Consistency
- BCard quality
- A+Legality & size
Where it falls short
- B-Mana reliability71% of your spells arrive on time. Counterspell is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- B+Land count22 lands. About 25 fits this curve for Control.
- BCard qualityMedian EDHREC rank #13,127 · 4 game-changers
Strong on mana curve, consistency and legality & size.
27 cards graded: B+ 3, B 18, B- 2, C+ 1, C 1, C- 1, D 1.
Decklist
Creatures 8
- B×4
- D×4
Instants 25
- B×3
- B+×4
- B×2
- B+×4
- B×4
- B-×4
- B+×4
Sorceries 5
- C+×2
- C-×2
- C
Lands 22
- B
- B×2
- B×2
- B
- B
- B×2
- B×2
- B
- B
- B
- B
- B
- B
- B-×4
- B
Sideboard 15
- ×2
- ×3
- ×2
- ×2
- ×2
- ×3
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