How it grades
Fundamentals 87/100. Plays like Artifacts.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as an Artifacts Casual deck. An artifact engine deck: cost reducers and cheap trinkets snowball into board states and card advantage that scale with the artifact count itself. The pieces are individually weak but the whole is far more than the sum, and a single well-timed Vandalblast is the scariest card in the room. Its strongest fundamental is land count (19 lands. About 20 fits this curve for Artifacts); the first thing to tighten is mana reliability: 78% of your spells arrive on time. Fireball is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- BMana reliability
- A+Land count
- A+Mana curve
- A+Consistency
- A+Card quality
- A+Legality & size
Where it falls short
- BMana reliability78% of your spells arrive on time. Fireball is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
Strong on land count, mana curve, consistency, card quality and legality & size.
19 cards graded: A- 1, B+ 3, B 9, B- 2, C+ 3, C 1.
Decklist
Instants 7
- B×4
- B×3
Sorceries 11
- B×3
- B-
- B×3
- A-×4
Artifacts 23
- B+×4
- B-
- B×4
- B×4
- B×4
- B+×3
- B+×3
Lands 19
- C+×2
- C+×4
- B×4
- B×4
- C×3
- C+×2
Sideboard 15
- ×4
- ×4
- ×4
- ×3
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
