How it grades
Fundamentals 59/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is land count (25 lands. About 27 fits this curve for Control); the first thing to tighten is mana curve: 11% of spells cost ≤2, 17% cost 6+.
- CMana reliability
- A+Land count
- DMana curve
- A+Consistency
- BCard quality
- A+Legality & size
Where it falls short
- CMana reliability54% of your spells arrive on time. Wing Shards is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- DMana curve11% of spells cost ≤2, 17% cost 6+.
- BCard qualityMedian EDHREC rank #11,231
Strong on land count, consistency and legality & size.
20 cards graded: B+ 2, B 11, B- 3, C+ 2, C 1, D 1.
Decklist
Creatures 12
- C+×4
- B-×4
- B-×4
Instants 6
- C+×4
- C×2
Sorceries 13
- B×2
- B×2
- D
- B+×4
- B+×4
Enchantments 4
- B-×4
Lands 25
- B×3
- B×2
- B×2
- B×2
- B×2
- B×2
- B×4
- B×4
- B×4
Sideboard 15
- ×4
- ×2
- ×3
- ×3
- ×3
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
