How it grades
Fundamentals 71/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is land count (23 lands. About 24 fits this curve for Control); the first thing to tighten is card quality: Median EDHREC rank #13,093.
- BMana reliability
- A+Land count
- A+Mana curve
- B-Consistency
- C+Card quality
- A+Legality & size
Where it falls short
- BMana reliability79% of your spells arrive on time. Fire // Ice is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- B-Consistency57% of spells are 3–4-of playsets.
- C+Card qualityMedian EDHREC rank #13,093
Strong on land count, mana curve and legality & size.
27 cards graded: A- 2, B+ 1, B 14, B- 3, C+ 4, C 2, D 1.
Decklist
Creatures 3
- D×3
Instants 30
- C×4
- A-×2
- A-×2
- C+×2
- B×3
- B-×4
- B+×3
- C+×2
- C×2
- B×4
- C+×2
Sorceries 2
- B×2
Artifacts 2
- C+×2
Lands 23
- B
- B
- B
- B
- B
- B
- B
- B
- B-×4
- B×3
- B
- B×4
- B-×3
Sideboard 15
- ×2
- ×2
- ×2
- ×3
- ×2
- ×3
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
