How it grades
Fundamentals 81/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is land count (25 lands. About 26 fits this curve for Control); the first thing to tighten is mana reliability: 74% of your spells arrive on time. Counterspell is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- B-Mana reliability
- A+Land count
- AMana curve
- A+Consistency
- B+Card quality
- A+Legality & size
Where it falls short
- B-Mana reliability74% of your spells arrive on time. Counterspell is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- B+Card qualityMedian EDHREC rank #3,816 · 4 game-changers
Strong on land count, mana curve, consistency and legality & size.
18 cards graded: A- 2, B+ 2, B 10, B- 1, C+ 2, C 1.
Decklist
Instants 11
- A-×3
- B+×3
- B×4
- B+
Sorceries 5
- B×4
- A-
Artifacts 1
- B
Enchantments 18
- C+×4
- B
- B×4
- C+×3
- B×4
- B
- B-
Lands 25
- B×9
- B×8
- C×4
- B×4
Sideboard 15
- ×2
- ×3
- ×2
- ×2
- ×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
