How it grades
Fundamentals 56/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is land count (24 lands. About 26 fits this curve for Control); the first thing to tighten is consistency: 17% of spells are 3–4-of playsets.
- B+Mana reliability
- A+Land count
- A+Mana curve
- FConsistency
- C-Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability83% of your spells arrive on time. Knight of Dawn is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- FConsistency17% of spells are 3–4-of playsets.
- C-Card qualityMedian EDHREC rank #23,832
Strong on land count, mana curve and legality & size.
32 cards graded: B+ 1, B 11, B- 3, C+ 6, C 2, C- 1, D 8.
Decklist
Creatures 12
- D×2
- D×2
- C-
- C+
- C
- C+×2
- D×2
- C+
Instants 11
- D
- B
- D
- B-×2
- C+
- B+×3
- B×2
Sorceries 4
- C+×2
- D
- B
Artifacts 2
- B-
- C+
Enchantments 7
- B-×3
- D
- C×2
- D
Lands 24
- B×4
- B×3
- B×3
- B×3
- B×3
- B×3
- B×3
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
