How it grades
Fundamentals 68/100. Plays like Dragon Tribal.
This reads as Dragon Tribal, built around Eshki, Temur's Roar. A Dragon deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the dragon count high and let the synergy pay the bills. Its strongest fundamental is ramp (17 ramp effects (want 10+ for this curve for Dragon Tribal, your cost reduction counted)); the first thing to tighten is commander synergy: Only 15 of 62 spells play into your commanders' plan; they want +1/+1 counter, card-draw, burn support. Counts the builds players run with your commanders (Burn, Cascade, Storm; from EDHREC).
- AMana reliability
- B+Land count
- C+Mana curve
- A+Ramp
- A-Card draw
- A+Interaction
- DCommander synergy
- AWin conditions
- ACard quality
- A+Legality & size
Where it falls short
- B+Land count37 lands. About 40 fits this curve for Dragon Tribal, with your cost reduction counted.
- C+Mana curve21% of spells cost ≤2, 24% cost 6+.
- DCommander synergyOnly 15 of 62 spells play into your commanders' plan; they want +1/+1 counter, card-draw, burn support. Counts the builds players run with your commanders (Burn, Cascade, Storm; from EDHREC).
Strong on mana reliability, ramp, card draw, interaction, win conditions, card quality and legality & size.
91 cards graded: A- 5, B+ 26, B 56, B- 4. The command zone is the plan, so it isn't graded.
Upgrades

Archmage Emeritus2UU$0.59
In place of Skarrgan Hellkite: weakest slot in the deck (54/100)
Pays off your instant-and-sorcery engine (17 producers). Fuels your go-wide payoffs (4 in deck). Fits the instant-and-sorcery build players run with your commanders.

Harmonic Prodigy1R$6.02
In place of Zenith Festival: weakest slot in the deck (56/100)
Top-5% staple by play data. Fits the commander's plan. Pays off your instant-and-sorcery engine (17 producers).

Dualcaster Mage1RR$4.23
In place of Stormbreath Dragon: weakest slot in the deck (59/100)
Pays off your instant-and-sorcery engine (17 producers). Fuels your go-wide payoffs (4 in deck). Fits the instant-and-sorcery build players run with your commanders.

Guttersnipe2R$0.50
In place of Frontier Siege: expensive for ramp: the help arrives late (59/100)
Shares the commanders' burn mechanic. Pays off your instant-and-sorcery engine (17 producers). Fuels your go-wide payoffs (4 in deck).

Return the FavorRR$1.10
In place of Will of the Temur: weakest slot in the deck (60/100)
Pays off your instant-and-sorcery engine (17 producers). Fits the instant-and-sorcery build players run with your commanders. Top-5% staple by play data.

Champion of Lambholt1GG$4.79
In place of Glorybringer: weakest slot in the deck (60/100)
Pays off your go-wide engine (10 producers). Pays off your +1/+1 counter engine (6 producers). Pays off the commanders' +1/+1 counter plan.

Psychosis Crawler5$2.30
In place of Verix Bladewing: weakest slot in the deck (60/100)
Pays off your card-draw engine (11 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Wizard ClassU$3.17
In place of Selvala's Stampede: weakest slot in the deck (60/100)
Pays off your +1/+1 counter engine (6 producers). Pays off your card-draw engine (11 producers). Pays off the commanders' +1/+1 counter plan.

Reckless Fireweaver1R$0.43
In place of Breaching Dragonstorm: weakest slot in the deck (60/100)
Pays off your artifact engine (7 producers). Fuels your go-wide payoffs (4 in deck). Shares the commanders' burn mechanic.

Garruk's Uprising2G$0.58
In place of Encroaching Dragonstorm: expensive for ramp: the help arrives late (60/100)
Fits the card-draw build players run with your commanders. Pays off your go-wide engine (10 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 34
- B
- B
- B
- B
- B
- B
- B
- B
- B+
- B
- B
- B
- B+
- B+
- B
- B
- B
- B+
- B-
- B-
- B
- B
- B
- B
- B
- B
- B
- B
- B+
- B+
- B+
- B+
- B
- B
Instants 6
- B+
- B
- B+
- B+
- B+
- A-
Sorceries 9
- B
- B-
- B+
- A-
- B
- B
- B+
- B+
- B+
Artifacts 6
- A-
- B+
- B+
- B+
- B
- B
Enchantments 7
- B+
- B-
- A-
- B+
- B
- B
- A-
Lands 37
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B+
- B
- B
- B+
- B+
- B
- B
- B
- B
- B+
- B
- B+
- B×2
- B
- B×3
- B×3
- B×3
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
