How it grades
Fundamentals 60/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is mana curve (67% of spells cost ≤2, 0% cost 6+); the first thing to tighten is consistency: 18% of spells are 3–4-of playsets.
- A-Mana reliability
- B+Land count
- A+Mana curve
- FConsistency
- C+Card quality
- A+Legality & size
Where it falls short
- B+Land count27 lands. About 24 fits this curve for Control.
- FConsistency18% of spells are 3–4-of playsets.
- C+Card qualityMedian EDHREC rank #11,482
Strong on mana reliability, mana curve and legality & size.
30 cards graded: A- 1, B 15, B- 5, C+ 5, C 1, D 3.
Decklist
Creatures 3
- C+
- B-
- B-
Instants 21
- C+
- B
- B-×2
- C+×2
- B×3
- A-
- B-×2
- B
- B
- B×2
- B-
- C+
- C×3
Sorceries 3
- D
- C+×2
Enchantments 6
- D
- B
- B×2
- D×2
Lands 27
- B×4
- B×4
- B×3
- B×3
- B×4
- B×3
- B×3
- B×3
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
