
Heads I Win, Tails You Lose
Sign in to save a copy- Commanders
- Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom and Okaun, Eye of Chaos // Okaun, Eye of Chaos
- Cards
- 100
- Current value
- $543.98
- Grade
- B+
How it grades
Fundamentals 86/100. Plays like Voltron.
This reads as Voltron, built around Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom & Okaun, Eye of Chaos // Okaun, Eye of Chaos. Suit up one threat, usually Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom & Okaun, Eye of Chaos // Okaun, Eye of Chaos, until it kills through commander damage in two or three swings. The deck lives and dies on protection: cheap equipment and auras stack power while hexproof, indestructible, and phase-out effects answer the removal that WILL come. Twenty-one commander damage is the clock. Its strongest fundamental is land count (37 lands. About 37 fits this curve for Voltron); the first thing to tighten is commander synergy: Only 30 of 61 spells play into your commanders' plan; they want card-draw, enters-the-battlefield, coin flips support. Counts the builds players run with your commanders (Coin Flip, Voltron; from EDHREC).
- B+Mana reliability
- A+Land count
- A+Mana curve
- B+Ramp
- A+Card draw
- A+Interaction
- B+Commander synergy
- AWin conditions
- ACard quality
- A+Legality & size
Where it falls short
- B+Mana reliability87% of your spells arrive on time. Whir of Invention is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- B+Ramp8 ramp effects (want 9+ for this curve for Voltron).
- B+Commander synergyOnly 30 of 61 spells play into your commanders' plan; they want card-draw, enters-the-battlefield, coin flips support. Counts the builds players run with your commanders (Coin Flip, Voltron; from EDHREC).
Strong on land count, mana curve, card draw, interaction, win conditions, card quality and legality & size.
85 cards graded: A- 9, B+ 25, B 39, B- 10, C+ 1, C 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Heads I Win, Tails You Lose from B+ to A.

Decanter of Endless Water3$5.05
In place of Tavern Scoundrel: weakest slot in the deck (69/100)
Fills the ramp gap (you're at 8 of 9+). Pays off your card-draw engine (13 producers). Pays off the commanders' card-draw plan.

Displacer Kitten3U$34.25
In place of Propaganda // Propaganda: doesn't ramp, draw, interact or threaten. What is it for? (40/100)
Pays off your instant-and-sorcery engine (21 producers). Pays off your enters-the-battlefield engine (11 producers). Pays off the commanders' enters-the-battlefield plan.

Psychosis Crawler5$2.30
In place of Stitch in Time // Stitch in Time: weakest slot in the deck (56/100)
Fuels your card-draw payoffs (4 in deck). Top-5% staple by play data. Pays off your card-draw engine (13 producers).

Wizard ClassU$3.17
In place of Krark's Thumb // Krark's Thumb: weakest slot in the deck (56/100)
Pays off your card-draw engine (13 producers). Fuels your card-draw payoffs (4 in deck). Pays off the commanders' card-draw plan.

Chasm Skulker2U$0.83
In place of Frenetic Sliver: weakest slot in the deck (57/100)
Pays off your card-draw engine (13 producers). Fuels your card-draw payoffs (4 in deck). Pays off the commanders' card-draw plan.

Conjurer's Closet5$4.05
In place of Goblin Archaeologist: conditional removal: dead against some boards (58/100)
Pays off your enters-the-battlefield engine (11 producers). Pays off the commanders' enters-the-battlefield plan. Top-5% staple by play data.

Sword of the Animist2$5.40
In place of Fiery Gambit: weakest slot in the deck (70/100)
Pays off your equipment engine (7 producers). Fits the equipment build players run with your commanders. Fills the ramp gap (you're at 8 of 9+).

Essence FluxU$1.82
In place of Whir of Invention: its U cost is heavy for this mana base; expect it several turns late (58/100)
Pays off your enters-the-battlefield engine (11 producers). Pays off the commanders' enters-the-battlefield plan. Top-5% staple by play data.

Skullclamp1$5.15
In place of Long-Term Plans: weakest slot in the deck (59/100)
Pays off your equipment engine (7 producers). Fuels your card-draw payoffs (4 in deck). Fits the equipment build players run with your commanders.

Buster Sword3$51.44
In place of Risky Move: weakest slot in the deck (59/100)
Pays off your equipment engine (7 producers). Fuels your card-draw payoffs (4 in deck). Fits the equipment build players run with your commanders.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 2
Creatures 15
- B+
- B+
- B+
- B
- B-
- B-
- B+
- B+
- B
- B
- B
- A-
- B+
- B
- B+
Planeswalkers 2
- A-
- B
Instants 7
- B+
- B+
- B-
- B
- B-
- B
- B
Sorceries 14
- B-
- B+
- B
- B+
- B
- B+
- B
- B
- B+
- B+
- B+
- B+
- B
- B
Artifacts 16
- B-
- B+
- A-
- A-
- A-
- B
- A-
- B+
- B
- A-
- B+
- B+
- A-
- B
- A-
- B+
Enchantments 7
- C
- B
- B
- B
- B
- B
- B-
Lands 37
- B+
- B-
- B
- B
- B+
- B+
- B+
- B
- B×7
- B×8
- B
- B
- B
- B
- B-
- B
- B
- B
- B
- B-
- B
- B
- B
- C+
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.