
20 Ways to Win
Sign in to save a copy- Commander
- Go-Shintai of Life's Origin
- Cards
- 100
- Current value
- $443.01
- Grade
- B-
How it grades
Fundamentals 72/100. Plays like +1/+1 counters and Lifegain.
This reads as +1/+1 counters · Lifegain, built around Go-Shintai of Life's Origin. Every creature is a mana sink for growth: counters snowball across the board, doublers turn increments into avalanches, and payoffs convert size into evasion, draw, or the kill. The deck's weakness is exponential dependence: protect the doublers and watch out for clean board resets. Its strongest fundamental is ramp (13 ramp effects (want 10+ for this curve for +1/+1 counters)); the first thing to tighten is commander synergy: Only 16 of 62 spells play into your commanders' plan; they want token, go-wide, enchantment support. Counts the builds players run with your commanders (Enchantress, Tokens; from EDHREC).
- AMana reliability
- B+Land count
- A+Mana curve
- A+Ramp
- ACard draw
- AInteraction
- DCommander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Land count37 lands. About 40 fits this curve for +1/+1 counters.
- DCommander synergyOnly 16 of 62 spells play into your commanders' plan; they want token, go-wide, enchantment support. Counts the builds players run with your commanders (Enchantress, Tokens; from EDHREC).
Strong on mana reliability, mana curve, ramp, card draw, interaction, win conditions, card quality and legality & size.
99 cards graded: A 1, A- 9, B+ 34, B 52, C+ 3. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take 20 Ways to Win from B- to B.

Champion of Lambholt1GG$4.79
In place of Happily Ever After: weakest slot in the deck (51/100)
Pays off your token engine (6 producers). Pays off your go-wide engine (22 producers). Pays off the commanders' token plan.

Elas il-Kor, Sadistic PilgrimWB$3.71
In place of Circuitous Route: expensive for ramp: the help arrives late (61/100)
Top-5% staple by play data. EDHREC +1/+1 counters staple. Pays off your token engine (6 producers).

Gyre Sage1G$2.88
In place of Tragic Arrogance: weakest slot in the deck (61/100)
Pays off your token engine (6 producers). Pays off your go-wide engine (22 producers). Pays off the commanders' token plan.

Evolution Witness2G$0.28
In place of Kynaios and Tiro of Meletis: expensive for ramp: the help arrives late (62/100)
Pays off your +1/+1 counter engine (11 producers). Fuels your +1/+1 counter payoffs (8 in deck). Chases the same graveyard plan as your commanders.

Garruk's Uprising2G$0.58
In place of Mayael's Aria: weakest slot in the deck (62/100)
Pays off your token engine (6 producers). Pays off your go-wide engine (22 producers). Pays off the commanders' token plan.

Avenger of Zendikar5GG$0.44
In place of Approach of the Second Sun: weakest slot in the deck (63/100)
Fuels your token payoffs (3 in deck). Fits the token build players run with your commanders. Pays off your +1/+1 counter engine (11 producers).

Underworld Breach1R$10.93
In place of Augur of Autumn: weakest slot in the deck (63/100)
Fuels your enchantment payoffs (3 in deck). WotC game-changer. Chases the same graveyard plan as your commanders.

Doubling Season4G$33.57
In place of Clever Concealment: weakest slot in the deck (63/100)
Fuels your token payoffs (3 in deck). Fuels your enchantment payoffs (3 in deck). Fits the token build players run with your commanders.

Idol of Oblivion2$3.15
In place of Ghoulish Impetus: weakest slot in the deck (63/100)
Fuels your token payoffs (3 in deck). Fits the token build players run with your commanders. Top-5% staple by play data.

Scute Swarm2G$8.53
In place of Pariah: weakest slot in the deck (63/100)
Fuels your token payoffs (3 in deck). Fits the token build players run with your commanders. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 25
- B+
- B
- B+
- B
- B+
- B
- B+
- A-
- A-
- A
- B+
- B
- B+
- B+
- B+
- B+
- A-
- A-
- A-
- A-
- B+
- A-
- A-
- A-
- B+
Planeswalkers 1
- B+
Instants 5
- B
- B+
- B+
- B
- B+
Sorceries 7
- B
- B+
- B
- B+
- B+
- B+
- B
Artifacts 6
- B+
- B+
- B+
- B+
- B+
- B+
Enchantments 18
- B+
- B+
- B
- B
- C+
- B
- B
- B+
- B
- B+
- B+
- B+
- B
- B
- B
- B+
- B
- B
Lands 37
- B
- B
- B
- B
- B
- B
- B
- B
- B
- C+
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B+
- B
- B
- B
- B
- C+
- B
- B
- B
- B+
- B
- B
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