How it grades
Fundamentals 59/100. Plays like Mill.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Mill Casual deck. Attack the library instead of the life total: fifty-three cards is the real clock. Mill payoffs and library-hate double as interaction, and opposing fetchlands are free Archive Traps. The hard matchups are decks that use their graveyard, so pack exile effects. Its strongest fundamental is land count (24 lands. About 26 fits this curve for Mill); the first thing to tighten is consistency: 25% of spells are 3–4-of playsets.
- A-Mana reliability
- A+Land count
- A+Mana curve
- DConsistency
- DCard quality
- A+Legality & size
Where it falls short
- DConsistency25% of spells are 3–4-of playsets.
- DCard qualityMedian EDHREC rank #20,508
Strong on mana reliability, land count, mana curve and legality & size.
30 cards graded: B+ 2, B 10, B- 6, C+ 5, C 1, C- 4, D 2.
Decklist
Creatures 21
- C+×2
- D×3
- B×2
- B-×2
- B-×2
- C+
- C+×2
- B-×2
- B-
- D×3
- C-
Instants 7
- B-×2
- B×2
- B-×2
- C+
Sorceries 6
- C+
- C-×3
- C-×2
Artifacts 1
- B+
Enchantments 1
- C-
Lands 24
- B×3
- B×3
- B×3
- B×2
- B×3
- B×3
- B×2
- B×2
- B+×2
- C
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
