How it grades
Fundamentals 80/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is land count (27 lands. About 28 fits this curve for Control); the first thing to tighten is consistency: 59% of spells are 3–4-of playsets.
- A+Mana reliability
- A+Land count
- B-Mana curve
- B-Consistency
- B+Card quality
- A+Legality & size
Where it falls short
- B-Mana curve22% of spells cost ≤2, 13% cost 6+.
- B-Consistency59% of spells are 3–4-of playsets.
- B+Card qualityMedian EDHREC rank #6,019
Strong on mana reliability, land count and legality & size.
23 cards graded: B+ 4, B 16, B- 2, D 1.
Decklist
Creatures 6
- B×3
- B+×2
- B+
Instants 22
- B×2
- B-
- B-×3
- B×2
- B×3
- B+×2
- D×2
- B×2
- B+×4
- B
Sorceries 6
- B×3
- B×3
Lands 26
- B×2
- B×4
- B×2
- B
- B
- B×4
- B×7
- B×5
Sideboard 15
- ×2
- ×2
- ×2
- ×2
- ×2
- ×2
- ×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
