How it grades
Fundamentals 77/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is land count (26 lands. About 25 fits this curve for Control); the first thing to tighten is consistency: 52% of spells are 3–4-of playsets.
- AMana reliability
- A+Land count
- A+Mana curve
- C+Consistency
- B+Card quality
- A+Legality & size
Where it falls short
- C+Consistency52% of spells are 3–4-of playsets.
- B+Card qualityMedian EDHREC rank #6,104
Strong on mana reliability, land count, mana curve and legality & size.
21 cards graded: A- 2, B+ 3, B 12, B- 2, C+ 2.
Decklist
Creatures 6
- C+×2
- B+×2
- A-×2
Instants 10
- B×3
- B
- B+
- B-×3
- B×2
Sorceries 4
- B
- B-×2
- B
Artifacts 2
- C+×2
Enchantments 14
- A-
- B×3
- B×4
- B×4
- B×2
Lands 24
- B+×4
- B×8
- B×8
- B×4
Sideboard 15
- ×2
- ×2
- ×2
- ×3
- ×3
- ×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
