How it grades
Fundamentals 93/100.
No single established archetype dominates. This is its own brew around Olivia, Opulent Outlaw, so the fundamentals below carry the grade. Its strongest fundamental is land count (37 lands. About 39 fits this curve); the first thing to tighten is commander synergy: Only 33 of 62 spells play into your commanders' plan; they want treasure, lifegain, +1/+1 counter support. Counts the builds players run with your commanders (Treasure, Tokens; from EDHREC).
- AMana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- A+Card draw
- A-Interaction
- A-Commander synergy
- AWin conditions
- A-Card quality
- A+Legality & size
Nothing falls short. Strong on mana reliability, land count, mana curve, ramp, card draw, interaction, commander synergy, win conditions, card quality and legality & size.
97 cards graded: A- 4, B+ 26, B 54, B- 9, C+ 3, C 1. The command zone is the plan, so it isn't graded.
Upgrades

Welcoming Vampire2W$3.45
In place of Mistmeadow Skulk: doesn't ramp, draw, interact or threaten. What is it for? (41/100)
Pays off your go-wide engine (21 producers). Fits the go-wide build players run with your commanders. Top-5% staple by play data.

Impact Tremors1R$2.52
In place of Aetherborn Marauder: weakest slot in the deck (52/100)
Pays off your token engine (7 producers). Fits the token build players run with your commanders. Pays off your go-wide engine (21 producers).

Soul WardenW$3.41
In place of Charred Graverobber: weakest slot in the deck (55/100)
Pays off your token engine (7 producers). Pays off your go-wide engine (21 producers). Fits the token build players run with your commanders.

Adeline, Resplendent Cathar1WW$2.90
In place of Hex: weakest slot in the deck (56/100)
Fuels your token payoffs (3 in deck). Pays off your go-wide engine (21 producers). Fits the go-wide build players run with your commanders.

Terror of the Peaks3RR$30.30
In place of Mass Mutiny: weakest slot in the deck (57/100)
Pays off your token engine (7 producers). Pays off your go-wide engine (21 producers). Fits the token build players run with your commanders.

Elas il-Kor, Sadistic PilgrimWB$3.71
In place of Graywater's Fixer: weakest slot in the deck (57/100)
Pays off your token engine (7 producers). Pays off your go-wide engine (21 producers). Fits the token build players run with your commanders.

Mentor of the Meek2W$4.77
In place of Dead Before Sunrise: weakest slot in the deck (58/100)
Pays off your go-wide engine (21 producers). Fits the go-wide build players run with your commanders. Top-5% staple by play data.

Demand Answers1R$0.58
In place of Life Insurance: expensive for ramp: the help arrives late (58/100)
Pays off your treasure engine (13 producers). Pays off the commanders' treasure plan. Top-5% staple by play data.

Reckless Fireweaver1R$0.43
In place of We Ride at Dawn: weakest slot in the deck (59/100)
Pays off your artifact engine (11 producers). Pays off your treasure engine (13 producers). Pays off the commanders' treasure plan.

Elspeth, Storm Slayer3WW$43.91
In place of Misfortune Teller: expensive for ramp: the help arrives late (59/100)
Fills the removal gap (you're at 9 of 10+). Fuels your token payoffs (3 in deck). Fits the token build players run with your commanders.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 33
- B
- B
- A-
- B+
- B+
- B+
- B-
- B+
- B
- B+
- B-
- B
- B+
- B
- B
- B
- B+
- B+
- B
- B
- B
- B
- B-
- B
- B+
- B+
- C
- B
- B+
- C+
- B-
- B
- B+
Instants 6
- B
- B
- B-
- A-
- B+
- B+
Sorceries 8
- B
- B+
- B-
- B
- B+
- B-
- B
- B+
Artifacts 10
- A-
- B
- A-
- B
- B+
- B
- B+
- B
- B+
- B
Enchantments 5
- B-
- B
- B
- B-
- B
Lands 37
- B
- B
- B
- B
- B+
- B+
- B
- B+
- B
- B
- C+
- B
- B
- B
- B
- B
- B
- B+
- B
- B
- B
- B
- B+
- B
- B
- B
- B
- B+
- C+
- B
- B
- B×2
- B×2
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
