How it grades
Fundamentals 81/100. Plays like Lands-matter and Reanimator / graveyard.
This reads as Lands-matter · Reanimator / graveyard, built around Yuma, Proud Protector. Lands are the engine, not the tax: extra land drops and landfall triggers turn every land into ramp, bodies, and card advantage at once. The land count runs deliberately high, recursion makes fetches replayable, and the late game wins through land-fueled payoffs the table can't interact with easily. Its strongest fundamental is ramp (16 ramp effects (want 9+ for this curve for Lands-matter)); the first thing to tighten is land count: 40 lands. About 45 fits this curve for Lands-matter.
- A+Mana reliability
- C+Land count
- A+Mana curve
- A+Ramp
- BCard draw
- A+Interaction
- A+Commander synergy
- AWin conditions
- A-Card quality
- A+Legality & size
Where it falls short
- C+Land count40 lands. About 45 fits this curve for Lands-matter.
- BCard draw8 draw effects, counting Yuma (want 10+ for Lands-matter).
Strong on mana reliability, mana curve, ramp, interaction, commander synergy, win conditions, card quality and legality & size.
88 cards graded: A 2, A- 5, B+ 24, B 45, B- 11, C+ 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Desert Bloom from B to B+.

Tireless Tracker2G$0.27
In place of Magmatic Insight: weakest slot in the deck (66/100)
Fills the draw gap (you're at 8 of 10+). Pays off your land engine (10 producers). Top-5% staple by play data.

Mentor of the Meek2W$4.77
In place of Electric Revelation: weakest slot in the deck (69/100)
Pays off your go-wide engine (28 producers). Fits the commander's plan. Pays off the commanders' go-wide plan.

Inspiring Call2G$0.39
In place of Nantuko Cultivator: weakest slot in the deck (50/100)
Pays off your token engine (15 producers). Pays off the commanders' token plan. Fills the draw gap (you're at 8 of 10+).

Shamanic Revelation3GG$1.55
In place of Heaven // Earth: weakest slot in the deck (54/100)
Fills the draw gap (you're at 8 of 10+). Pays off your token engine (15 producers). Pays off your go-wide engine (28 producers).

Soul WardenW$3.41
In place of Kirri, Talented Sprout: weakest slot in the deck (55/100)
Pays off your token engine (15 producers). Pays off your go-wide engine (28 producers). Top-5% staple by play data.

Adeline, Resplendent Cathar1WW$2.90
In place of Winding Way: weakest slot in the deck (55/100)
Fuels your token payoffs (5 in deck). Pays off your go-wide engine (28 producers). Top-5% staple by play data.

Champion of Lambholt1GG$4.79
In place of Embrace the Unknown: weakest slot in the deck (57/100)
Pays off your token engine (15 producers). Pays off your go-wide engine (28 producers). Top-5% staple by play data.

Harmonic Prodigy1R$6.02
In place of Cataclysmic Prospecting: weakest slot in the deck (58/100)
Pays off your instant-and-sorcery engine (23 producers). Works with the commander directly. Top-5% staple by play data.

Dualcaster Mage1RR$4.23
In place of Scaretiller: expensive for ramp: the help arrives late (59/100)
Pays off your instant-and-sorcery engine (23 producers). Top-5% staple by play data. Fits the commander's plan.

Six2G$5.85
In place of Genesis Hydra: weakest slot in the deck (61/100)
Fuels your graveyard payoffs (19 in deck). Feeds the commanders' graveyard payoff. EDHREC Lands-matter staple.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 27
- B-
- A-
- A-
- A
- B+
- B+
- A-
- B+
- B
- B+
- B+
- B
- A
- B+
- B
- B+
- B
- B+
- B+
- B
- B
- B
- B+
- B
- B
- B-
- C+
Instants 8
- B+
- B-
- B+
- B-
- B+
- B+
- B+
- B
Sorceries 15
- B
- B
- B
- B
- B
- B-
- B-
- B
- A-
- B
- B-
- B
- B
- B
- B
Artifacts 5
- B+
- A-
- B+
- B+
- B+
Enchantments 4
- B
- B
- B+
- B+
Lands 40
- B
- B+
- B+
- B
- B-
- B
- B
- B
- B
- B
- B-
- B-
- B+
- B-
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B×3
- B×3
- B×2
- B×2
- B×4
- B×3
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
