
Corrupting Influence
Sign in to save a copy- Commander
- Ixhel, Scion of Atraxa
- Cards
- 100
- Current value
- $156.08
- Grade
- B+
How it grades
Fundamentals 86/100. Plays like Poison / infect.
This reads as Poison / infect, built around Ixhel, Scion of Atraxa. The clock is ten poison counters, not twenty-one damage, so a single evasive infect or toxic creature, pumped and protected, ends a player in two connections. Threat count stays low on purpose: the deck spends its slots on protection, pump, evasion and proliferate instead, and every removal spell aimed at your one live creature is the game. Redundancy of threats and resilience against a single removal spell matter more than raw card advantage. Its strongest fundamental is land count (38 lands. About 40 fits this curve for Poison / infect); the first thing to tighten is mana curve: 34% of spells cost ≤2, 8% cost 6+.
- AMana reliability
- A+Land count
- B-Mana curve
- A+Ramp
- B+Card draw
- AInteraction
- A+Commander synergy
- AWin conditions
- A-Card quality
- A+Legality & size
Where it falls short
- B-Mana curve34% of spells cost ≤2, 8% cost 6+.
- B+Card draw7 draw effects (want 8+ for Poison / infect).
Strong on mana reliability, land count, ramp, interaction, commander synergy, win conditions, card quality and legality & size.
82 cards graded: A- 4, B+ 41, B 36, C+ 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Corrupting Influence from B+ to A.

Tribute to the World TreeGGG$14.69
In place of Contaminant Grafter: expensive for ramp: the help arrives late (66/100)
Fills the draw gap (you're at 7 of 8+). Pays off your go-wide engine (21 producers). Fuels your +1/+1 counter payoffs (13 in deck).

Elas il-Kor, Sadistic PilgrimWB$3.71
In place of Mycosynth Fiend: weakest slot in the deck (53/100)
Top-5% staple by play data. Fits the commander's plan. Works with the commander directly.

Inspiring Call2G$0.39
In place of Feed the Infection: weakest slot in the deck (68/100)
Keeps the commanders alive. Fills the draw gap (you're at 7 of 8+). Pays off your go-wide engine (21 producers).

Orcish Bowmasters1B$43.42
In place of Viridian Corrupter: conditional removal: dead against some boards (60/100)
WotC game-changer. Fits the +1/+1 counter build players run with your commanders. Fuels your +1/+1 counter payoffs (13 in deck).

Garruk's Uprising2G$0.58
In place of Painful Truths: weakest slot in the deck (70/100)
Fills the draw gap (you're at 7 of 8+). Pays off your go-wide engine (21 producers). Top-5% staple by play data.

Shamanic Revelation3GG$1.55
In place of Moldervine Reclamation: weakest slot in the deck (71/100)
Fills the draw gap (you're at 7 of 8+). Pays off your go-wide engine (21 producers). Top-5% staple by play data.

Cathars' Crusade3WW$9.31
In place of Caress of Phyrexia: weakest slot in the deck (60/100)
Pays off your go-wide engine (21 producers). Fuels your +1/+1 counter payoffs (13 in deck). Top-5% staple by play data.

Marionette Apprentice1B$2.04
In place of Geth's Summons: weakest slot in the deck (61/100)
Pays off your artifact engine (15 producers). Fuels your +1/+1 counter payoffs (13 in deck). Top-5% staple by play data.

Psychosis Crawler5$2.30
In place of Glistening Sphere: enters tapped: the slow version of its job (61/100)
Pays off your card-draw engine (9 producers). Top-5% staple by play data. Fits the commander's plan.

Walking BallistaXX$10.11
In place of Expand the Sphere: expensive for ramp: the help arrives late (62/100)
Fuels your +1/+1 counter payoffs (13 in deck). Top-5% staple by play data. Fits the +1/+1 counter build players run with your commanders.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 22
- B
- B+
- B
- B+
- B
- A-
- B
- A-
- B+
- B+
- C+
- B+
- B+
- B+
- B+
- B+
- B+
- B+
- B+
- B
- A-
- B+
Instants 7
- B+
- B
- B
- B
- B
- B+
- B+
Sorceries 17
- B
- B
- B+
- B
- B+
- B
- B
- B+
- B
- B+
- B
- B+
- B+
- B+
- B+
- B
- B+
Artifacts 12
- B+
- B+
- B+
- B+
- B+
- B
- B
- A-
- B
- B
- B+
- B
Enchantments 3
- B
- B+
- B
Lands 38
- B
- B
- B
- B
- B+
- B
- B
- B+
- B+
- B+
- B+
- B+
- B
- B
- B
- B+
- B+
- B+
- B×6
- B×6
- B×8
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