
Revenant Recon
Sign in to save a copy- Commander
- Mirko, Obsessive Theorist
- Cards
- 100
- Current value
- $142.27
- Grade
- B
How it grades
Fundamentals 81/100. Plays like Reanimator / graveyard.
This reads as Reanimator / graveyard, built around Mirko, Obsessive Theorist. The graveyard is a second hand: stock it fast, then cheat the biggest things in it onto the battlefield for a fraction of their cost. Self-mill and discard are card selection, not card loss. Graveyard hate is the deck's nightmare, so diversify threats and keep a fair backup plan. Its strongest fundamental is land count (37 lands. About 39 fits this curve for Reanimator / graveyard); the first thing to tighten is ramp: 7 ramp effects (want 10+ for this curve for Reanimator / graveyard).
- B+Mana reliability
- A+Land count
- AMana curve
- B-Ramp
- A+Card draw
- B+Interaction
- B+Commander synergy
- AWin conditions
- B+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability88% of your spells arrive on time. Massacre Wurm is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- B-Ramp7 ramp effects (want 10+ for this curve for Reanimator / graveyard).
- B+Interaction8 removal/protection effects (want 10+ for Reanimator / graveyard).
- B+Commander synergyOnly 32 of 62 spells play into your commanders' plan; they want +1/+1 counter, graveyard, surveil support. Counts the builds players run with your commanders (Reanimator, Surveil; from EDHREC).
- B+Card qualityMedian EDHREC rank #4,327
Strong on land count, mana curve, card draw, win conditions and legality & size.
85 cards graded: A- 7, B+ 30, B 42, B- 3, C+ 2, C 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Revenant Recon from B to B+.

Essence FluxU$1.85
In place of Counterpoint: weakest slot in the deck (64/100)
Fills the removal gap (you're at 8 of 10+). Pays off your enters-the-battlefield engine (21 producers). Fuels your +1/+1 counter payoffs (4 in deck).

Stitcher's SupplierB$0.36
In place of Foreboding Steamboat: doesn't ramp, draw, interact or threaten. What is it for? (42/100)
Fuels your graveyard payoffs (10 in deck). Feeds the commanders' graveyard payoff. Top-5% staple by play data.

Orcish Bowmasters1B$43.37
In place of Massacre Wurm: its B cost is heavy for this mana base; expect it several turns late (68/100)
Feeds the commanders' +1/+1 counter payoff. WotC game-changer. Fills the removal gap (you're at 8 of 10+).

Wizard ClassU$3.17
In place of Thoughtbound Phantasm: weakest slot in the deck (51/100)
Pays off your card-draw engine (15 producers). Pays off the commanders' +1/+1 counter plan. Fuels your +1/+1 counter payoffs (4 in deck).

Chasm Skulker2U$0.83
In place of Whispering Snitch: weakest slot in the deck (54/100)
Pays off your card-draw engine (15 producers). Fuels your +1/+1 counter payoffs (4 in deck). Pays off the commanders' +1/+1 counter plan.

Walking BallistaXX$10.11
In place of Amphin Mutineer: weakest slot in the deck (70/100)
Fills the removal gap (you're at 8 of 10+). Fuels your +1/+1 counter payoffs (4 in deck). Feeds the commanders' +1/+1 counter payoff.

Ripples of Undeath1B$8.68
In place of Marvo, Deep Operative: weakest slot in the deck (60/100)
Fuels your graveyard payoffs (10 in deck). Feeds the commanders' graveyard payoff. Top-5% staple by play data.

Emry, Lurker of the Loch2U$0.68
In place of Charnel Serenade: weakest slot in the deck (60/100)
Pays off your artifact engine (11 producers). Fuels your graveyard payoffs (10 in deck). Feeds the commanders' graveyard payoff.

Marionette Apprentice1B$2.06
In place of Mission Briefing: its U cost is heavy for this mana base; expect it several turns late (60/100)
Pays off your artifact engine (11 producers). Fuels your +1/+1 counter payoffs (4 in deck). Feeds the commanders' +1/+1 counter payoff.

Decanter of Endless Water3$5.05
In place of Dimir Signet: weakest slot in the deck (72/100)
Fills the ramp gap (you're at 7 of 10+). Pays off your card-draw engine (15 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 29
- B
- B
- B+
- B+
- B
- B+
- B+
- B+
- B
- B+
- B
- B
- B+
- B+
- B+
- B+
- A-
- B+
- B
- B+
- B+
- B+
- C+
- B+
- B+
- B
- A-
- B-
- B
Instants 9
- B
- B
- B+
- B+
- B+
- B
- B
- B
- B+
Sorceries 9
- B
- B
- A-
- B
- B
- B
- B+
- B
- B
Artifacts 9
- C
- B
- A-
- B+
- B+
- A-
- A-
- B+
- A-
Enchantments 6
- B
- B
- B
- B+
- B+
- B
Lands 37
- B+
- B
- B
- B+
- B-
- B
- B
- B
- B
- B
- B+
- B+
- B
- B-
- B
- B
- B
- C+
- B
- B×5
- B×4
- B×5
- B×4
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