
Deadly Disguise
Sign in to save a copy- Commander
- Kaust, Eyes of the Glade
- Cards
- 100
- Current value
- $151.88
- Grade
- B+
How it grades
Fundamentals 83/100. Plays like +1/+1 counters.
This reads as +1/+1 counters, built around Kaust, Eyes of the Glade. Every creature is a mana sink for growth: counters snowball across the board, doublers turn increments into avalanches, and payoffs convert size into evasion, draw, or the kill. The deck's weakness is exponential dependence: protect the doublers and watch out for clean board resets. Its strongest fundamental is land count (37 lands. About 38 fits this curve for +1/+1 counters, with your cost reduction counted); the first thing to tighten is commander synergy: Only 30 of 62 spells play into your commanders' plan; they want card-draw, morph support. Counts the builds players run with your commanders (Morph; from EDHREC).
- B+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- ACard draw
- A+Interaction
- BCommander synergy
- AWin conditions
- B+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability84% of your spells arrive on time. Akroma, Angel of Fury is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- BCommander synergyOnly 30 of 62 spells play into your commanders' plan; they want card-draw, morph support. Counts the builds players run with your commanders (Morph; from EDHREC).
- B+Card qualityMedian EDHREC rank #6,681 · 2 game-changers
Strong on land count, mana curve, ramp, card draw, interaction, win conditions and legality & size.
94 cards graded: A- 7, B+ 29, B 50, B- 5, C+ 2, C 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Deadly Disguise from B+ to A-.

Thought Vessel2—
In place of Master of Pearls: weakest slot in the deck (46/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Decanter of Endless Water3$5.05
In place of Showstopping Surprise: weakest slot in the deck (51/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Psychosis Crawler5$2.30
In place of Veiled Ascension: weakest slot in the deck (57/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Inspiring Call2G$0.39
In place of Mastery of the Unseen: weakest slot in the deck (58/100)
Pays off your go-wide engine (19 producers). Keeps the commanders alive. EDHREC +1/+1 counters staple.

Sanctum Weaver1G$4.99
In place of Imperial Hellkite: weakest slot in the deck (58/100)
Pays off your enchantment engine (7 producers). Fuels your go-wide payoffs (3 in deck). Works with the commander directly.

Dryad of the Ilysian Grove2G$9.94
In place of Tesak, Judith's Hellhound: expensive for ramp: the help arrives late (59/100)
Fits the commander's plan. Fuels your go-wide payoffs (3 in deck). Works with the commander directly.

Mondrak, Glory Dominus2WW$47.22
In place of Den Protector: weakest slot in the deck (59/100)
Fuels your token payoffs (9 in deck). Fuels your go-wide payoffs (3 in deck). Top-5% staple by play data.

Aftermath Analyst1G$0.95
In place of Exalted Angel: weakest slot in the deck (60/100)
Fuels your graveyard payoffs (3 in deck). Fuels your go-wide payoffs (3 in deck). Works with the commander directly.

Heroic Intervention1G$17.47
In place of Akroma, Angel of Fury: its R cost is heavy for this mana base; expect it several turns late (60/100)
Top-5% staple by play data. Keeps the commanders alive. EDHREC +1/+1 counters staple.

Shalai, Voice of Plenty3W$1.09
In place of Krosan Colossus: weakest slot in the deck (60/100)
Top-5% staple by play data. Keeps the commanders alive. EDHREC +1/+1 counters staple.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 37
- B+
- B
- B-
- B
- B
- B
- B
- C
- B
- A-
- B
- B
- B-
- B
- B
- B+
- B
- B-
- B+
- B
- B
- B+
- B
- B+
- B+
- B
- B
- B+
- B
- B
- B+
- B
- B
- B
- B+
- B+
- B
Instants 5
- B
- C+
- B+
- B
- A-
Sorceries 7
- B+
- B+
- B+
- A-
- B
- A-
- A-
Artifacts 6
- B
- B
- B+
- B
- A-
- A-
Enchantments 7
- B
- B-
- B
- B-
- B
- B+
- B+
Lands 37
- B
- B
- B
- B+
- B+
- B+
- B
- B
- B
- B+
- B+
- B
- B
- B+
- B+
- B+
- B+
- B
- B
- B+
- B+
- B
- B
- B+
- C+
- B
- B×2
- B×2
- B×2
- B
- B×2
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.