How it grades
Fundamentals 84/100. Plays like Poison / infect.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Poison / infect Casual deck. The clock is ten poison counters, not twenty-one damage, so a single evasive infect or toxic creature, pumped and protected, ends a player in two connections. Threat count stays low on purpose: the deck spends its slots on protection, pump, evasion and proliferate instead, and every removal spell aimed at your one live creature is the game. Redundancy of threats and resilience against a single removal spell matter more than raw card advantage. Its strongest fundamental is land count (23 lands. About 23 fits this curve for Poison / infect); the first thing to tighten is consistency: 62% of spells are 3–4-of playsets.
- A-Mana reliability
- A+Land count
- A+Mana curve
- BConsistency
- BCard quality
- A+Legality & size
Where it falls short
- BConsistency62% of spells are 3–4-of playsets.
- BCard qualityMedian EDHREC rank #9,093
Strong on mana reliability, land count, mana curve and legality & size.
20 cards graded: B+ 4, B 11, B- 2, C+ 3.
Decklist
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