How it grades
Fundamentals 84/100. Plays like Human Tribal.
This reads as Human Tribal, built around Éowyn, Shieldmaiden. A Human deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the human count high and let the synergy pay the bills. Its strongest fundamental is land count (38 lands. About 39 fits this curve for Human Tribal); the first thing to tighten is card draw: 7 draw effects, counting Éowyn (want 10+ for Human Tribal).
- AMana reliability
- A+Land count
- A+Mana curve
- A-Ramp
- B-Card draw
- A+Interaction
- A+Commander synergy
- A+Win conditions
- A-Card quality
- A+Legality & size
Where it falls short
- B-Card draw7 draw effects, counting Éowyn (want 10+ for Human Tribal).
Strong on mana reliability, land count, mana curve, ramp, interaction, commander synergy, win conditions, card quality and legality & size.
86 cards graded: A- 5, B+ 30, B 45, B- 5, C+ 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Riders of Rohan from B+ to A.

Mentor of the Meek2W$4.81
In place of Sunset Revelry: weakest slot in the deck (70/100)
Fills the draw gap (you're at 7 of 10+). Pays off your go-wide engine (25 producers). Top-5% staple by play data.

Archmage Emeritus2UU$0.57
In place of Vanquisher's Banner: weakest slot in the deck (71/100)
Pays off your instant-and-sorcery engine (12 producers). Fits the commander's plan. Works with the commander directly.

Puresteel PaladinWW$2.41
In place of Humble Defector: weakest slot in the deck (73/100)
Pays off your artifact engine (12 producers). Fills the draw gap (you're at 7 of 10+). Top-5% staple by play data.

Welcoming Vampire2W$3.60
In place of Lost to Legend: weakest slot in the deck (53/100)
Pays off the commanders' go-wide plan. Fills the draw gap (you're at 7 of 10+). Pays off your go-wide engine (25 producers).

Enduring Innocence1WW$3.15
In place of Call for Aid: weakest slot in the deck (56/100)
Fills the draw gap (you're at 7 of 10+). Pays off your go-wide engine (25 producers). Top-5% staple by play data.

Soul WardenW$3.24
In place of Dearly Departed: weakest slot in the deck (56/100)
Pays off your token engine (11 producers). Pays off the commanders' token plan. Pays off your go-wide engine (25 producers).

Adeline, Resplendent Cathar1WW$2.93
In place of Grey Host Reinforcements: weakest slot in the deck (58/100)
Fuels your token payoffs (8 in deck). Pays off your go-wide engine (25 producers). Top-5% staple by play data.

Harmonic Prodigy1R$5.23
In place of Archivist of Gondor: weakest slot in the deck (59/100)
Pays off your instant-and-sorcery engine (12 producers). Top-5% staple by play data. Fits the commander's plan.

Reckless Fireweaver1R$0.54
In place of Denethor, Stone Seer: weakest slot in the deck (59/100)
Pays off your artifact engine (12 producers). Top-5% staple by play data. Fits the commander's plan.

Dualcaster Mage1RR$4.24
In place of Fealty to the Realm: weakest slot in the deck (60/100)
Pays off your instant-and-sorcery engine (12 producers). Top-5% staple by play data. Fits the commander's plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 31
- B
- B+
- B
- B+
- B-
- B+
- B-
- B-
- B+
- B
- B
- B+
- B
- A-
- B-
- B+
- B+
- B
- B+
- B+
- B
- B+
- B
- B+
- B
- B
- B
- B+
- B+
- B+
- B
Instants 4
- B+
- C+
- B+
- B+
Sorceries 8
- B-
- B+
- B
- B+
- B+
- B
- B
- B+
Artifacts 12
- B
- B
- B+
- A-
- A-
- B
- B
- A-
- B+
- B+
- A-
- B+
Enchantments 6
- B
- B
- B
- B+
- B
- B
Lands 38
- B
- B
- B
- B+
- B
- B+
- B
- B
- B
- B
- B
- B
- B
- B+
- B
- B
- B
- B
- B+
- B×5
- B×4
- B×3
- B×2
- B×3
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
