How it grades
Fundamentals 64/100. Plays like Merfolk Tribal.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Merfolk Tribal Casual deck. A Merfolk deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the merfolk count high and let the synergy pay the bills. Its strongest fundamental is land count (22 lands. About 23 fits this curve for Merfolk Tribal); the first thing to tighten is consistency: 32% of spells are 3–4-of playsets.
- AMana reliability
- A+Land count
- A+Mana curve
- DConsistency
- CCard quality
- A+Legality & size
Where it falls short
- DConsistency32% of spells are 3–4-of playsets.
- CCard qualityMedian EDHREC rank #17,844
Strong on mana reliability, land count, mana curve and legality & size.
29 cards graded: B+ 1, B 16, B- 4, C+ 1, C 1, C- 6.
Decklist
Creatures 27
- C-×3
- B×2
- C-×2
- C-×2
- B×2
- C-×3
- C-×2
- C-×2
- B×2
- C×3
- B
- B-
- B
- B-
Instants 2
- C+
- B
Sorceries 3
- B-×2
- B+
Artifacts 2
- B×2
Enchantments 4
- B×3
- B-
Lands 22
- B×3
- B×2
- B×2
- B×2
- B×4
- B×3
- B×3
- B×3
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
