
Ahoy Mateys
Sign in to save a copy- Commander
- Admiral Brass, Unsinkable
- Cards
- 100
- Current value
- $86.26
- Grade
- A+
How it grades
Fundamentals 98/100. Plays like Pirate Tribal.
This reads as Pirate Tribal, built around Admiral Brass, Unsinkable. A Pirate deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the pirate count high and let the synergy pay the bills. The fundamentals check out across the board. From here it's meta calls and personal tech.
- A+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- A+Card draw
- A+Interaction
- A+Commander synergy
- AWin conditions
- ACard quality
- A+Legality & size
Nothing falls short. Strong on mana reliability, land count, mana curve, ramp, card draw, interaction, commander synergy, win conditions, card quality and legality & size.
90 cards graded: A- 5, B+ 25, B 57, B- 3. The command zone is the plan, so it isn't graded.
Upgrades

Marionette Apprentice1B$2.06
In place of King Narfi's Betrayal: weakest slot in the deck (55/100)
Pays off your artifact engine (14 producers). Top-5% staple by play data. Fits the commander's plan.

Reckless Fireweaver1R$0.43
In place of Ghost of Ramirez DePietro: weakest slot in the deck (59/100)
Pays off your treasure engine (10 producers). Fits the treasure build players run with your commanders. Pays off your artifact engine (14 producers).

Archmage Emeritus2UU$0.61
In place of Gemcutter Buccaneer: expensive for ramp: the help arrives late (60/100)
Pays off your instant-and-sorcery engine (11 producers). Works with the commander directly. Top-5% staple by play data.

Harmonic Prodigy1R$6.02
In place of The Grim Captain's Locker: weakest slot in the deck (61/100)
Pays off your instant-and-sorcery engine (11 producers). Top-5% staple by play data. Fits the commander's plan.

Dualcaster Mage1RR$4.23
In place of Fathom Fleet Captain: weakest slot in the deck (61/100)
Pays off your instant-and-sorcery engine (11 producers). Top-5% staple by play data. Fits the commander's plan.

Emry, Lurker of the Loch2U$0.68
In place of Icon of Ancestry: weakest slot in the deck (61/100)
Fuels your graveyard payoffs (6 in deck). Feeds the commanders' graveyard payoff. Pays off your artifact engine (14 producers).

Thought Vessel2—
In place of Azure Fleet Admiral: weakest slot in the deck (61/100)
Pays off your card-draw engine (15 producers). Top-5% staple by play data.

Impact Tremors1R$2.52
In place of Storm Fleet Negotiator: weakest slot in the deck (62/100)
Pays off your go-wide engine (23 producers). Top-5% staple by play data.

Mox Opal0$229.58
In place of Evacuation: weakest slot in the deck (62/100)
Pays off your artifact engine (14 producers). Top-5% staple by play data.

Decanter of Endless Water3$5.05
In place of Merchant Raiders: weakest slot in the deck (62/100)
Pays off your card-draw engine (15 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 34
- B
- B
- B
- B
- B
- B
- B+
- B
- B
- B
- B
- B
- B+
- B+
- B+
- B
- B+
- B
- B+
- B
- B+
- B
- B
- B
- B
- B
- B-
- B+
- B
- A-
- A-
- B
- B
- B
Instants 5
- B
- B+
- B+
- B
- B
Sorceries 6
- B+
- A-
- B+
- B
- B+
- A-
Artifacts 14
- B+
- B
- B
- B+
- B
- B+
- B+
- B+
- B
- B
- B
- B
- B+
- B
Enchantments 3
- A-
- B
- B-
Lands 37
- B+
- B
- B
- B+
- B+
- B
- B
- B
- B
- B
- B
- B+
- B
- B+
- B-
- B
- B
- B
- B
- B+
- B
- B
- B×3
- B×3
- B×2
- B×2
- B×3
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.