
Phantom Premonition
Sign in to save a copy- Commander
- Ranar the Ever-Watchful
- Cards
- 100
- Current value
- $84.90
- Grade
- B
How it grades
Fundamentals 79/100. Plays like Blink / flicker.
This reads as Blink / flicker, built around Ranar the Ever-Watchful. Every creature is a spell you get to cast again: enters-the-battlefield triggers are the engine, and flicker effects turn one good body into a repeatable value machine. The deck wins by out-resourcing the table rather than racing it. Protect the flicker outlet, and remember that instant-speed blinks double as protection from removal. Its strongest fundamental is interaction (18 removal/protection effects (want 10+ for Blink / flicker). Most of that is one kind of effect, so it counts for less); the first thing to tighten is mana curve: 17% of spells cost ≤2, 19% cost 6+.
- AMana reliability
- B+Land count
- C+Mana curve
- A+Ramp
- B+Card draw
- A+Interaction
- A-Commander synergy
- AWin conditions
- B+Card quality
- A+Legality & size
Where it falls short
- B+Land count36 lands. About 39 fits this curve for Blink / flicker, with Sage of the Beyond's discount counted.
- C+Mana curve17% of spells cost ≤2, 19% cost 6+.
- B+Card draw8 draw effects (want 9+ for Blink / flicker).
- B+Card qualityMedian EDHREC rank #3,091
Strong on mana reliability, ramp, interaction, commander synergy, win conditions and legality & size.
76 cards graded: A- 8, B+ 18, B 34, B- 10, C+ 5, C- 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Phantom Premonition from B to A.

Puresteel PaladinWW$2.45
In place of Behold the Multiverse: weakest slot in the deck (68/100)
Fills the draw gap (you're at 8 of 9+). Pays off your artifact engine (11 producers). Fuels your enters-the-battlefield payoffs (4 in deck).

Welcoming Vampire2W$3.73
In place of Ethereal Valkyrie: weakest slot in the deck (69/100)
Pays off your go-wide engine (26 producers). Top-5% staple by play data. Pays off the commanders' go-wide plan.

Mentor of the Meek2W$4.81
In place of Cloudblazer: weakest slot in the deck (71/100)
Fills the draw gap (you're at 8 of 9+). Pays off your go-wide engine (26 producers). Top-5% staple by play data.

Enduring Innocence1WW$3.23
In place of Vega, the Watcher: weakest slot in the deck (73/100)
Fills the draw gap (you're at 8 of 9+). Pays off your go-wide engine (26 producers). Top-5% staple by play data.

Essence FluxU$1.69
In place of Iron Verdict: doesn't ramp, draw, interact or threaten. What is it for? (39/100)
Pays off your enters-the-battlefield engine (26 producers). Fits the commander's plan. Fits the enters-the-battlefield build players run with your commanders.

EphemerateW$5.34
In place of Arcane Artisan: weakest slot in the deck (50/100)
Pays off your enters-the-battlefield engine (26 producers). Top-5% staple by play data. Fits the enters-the-battlefield build players run with your commanders.

Conjurer's Closet5$4.12
In place of Surtland Elementalist: weakest slot in the deck (52/100)
Pays off your enters-the-battlefield engine (26 producers). Top-5% staple by play data. Fits the enters-the-battlefield build players run with your commanders.

Soul WardenW$3.14
In place of Warhorn Blast: weakest slot in the deck (52/100)
Pays off your token engine (10 producers). Pays off the commanders' token plan. Pays off your go-wide engine (26 producers).

Adeline, Resplendent Cathar1WW$2.83
In place of Tales of the Ancestors: weakest slot in the deck (52/100)
Fuels your token payoffs (3 in deck). Pays off your go-wide engine (26 producers). Top-5% staple by play data.

Displacer Kitten3U$32.17
In place of Mist Raven: weakest slot in the deck (55/100)
Pays off your instant-and-sorcery engine (18 producers). Pays off your enters-the-battlefield engine (26 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 31
- B
- B
- C+
- A-
- B+
- B+
- B-
- B+
- B+
- B
- B+
- B
- B
- B
- B-
- B
- B+
- B-
- B-
- A-
- A-
- B
- B-
- A-
- B
- B+
- C+
- B-
- B+
- B+
- B+
Instants 10
- B+
- B
- B
- B+
- C-
- B+
- B
- B
- B-
- C+
Sorceries 8
- B
- B
- B
- B
- B
- B
- C+
- B
Artifacts 9
- A-
- B+
- A-
- B
- A-
- B+
- B
- A-
- B+
Enchantments 5
- B
- B-
- B
- B
- B-
Lands 36
- B+
- B
- B
- B
- C+
- B
- B×12
- B-
- B+
- B
- B×13
- B
- B
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