How it grades
Fundamentals 51/100. Plays like Minotaur Tribal.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Minotaur Tribal Casual deck. A Minotaur deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the minotaur count high and let the synergy pay the bills. Its strongest fundamental is land count (25 lands. About 27 fits this curve for Minotaur Tribal); the first thing to tighten is consistency: 17% of spells are 3–4-of playsets.
- B+Mana reliability
- A+Land count
- B-Mana curve
- FConsistency
- DCard quality
- A+Legality & size
Where it falls short
- B+Mana reliability86% of your spells arrive on time. Insatiable Harpy is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- B-Mana curve29% of spells cost ≤2, 14% cost 6+.
- FConsistency17% of spells are 3–4-of playsets.
- DCard qualityMedian EDHREC rank #23,381
Strong on land count and legality & size.
31 cards graded: B+ 1, B 10, B- 3, C+ 4, C 6, C- 3, D 4.
Decklist
Creatures 22
- C-×3
- D×2
- C-
- B
- C×2
- B+
- C+×2
- C
- C+
- C×2
- C+
- D×3
- C
- B
Instants 5
- B-×2
- B-
- C×2
Sorceries 6
- D
- B-×2
- D
- C×2
Enchantments 2
- C-
- C+
Lands 25
- B×4
- B×4
- B×3
- B×3
- B×3
- B×3
- B×3
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
