How it grades
Fundamentals 64/100. Plays like Control.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Control Casual deck. Answer everything, then win with anything: trade one-for-one early, wipe the board when they overextend, and land a single resilient threat once their hand is empty. Card advantage is the win condition; the finisher is a formality. Its strongest fundamental is mana reliability (Your spells reliably arrive on time for this curve); the first thing to tighten is consistency: 32% of spells are 3–4-of playsets.
- A+Mana reliability
- A+Land count
- B+Mana curve
- DConsistency
- CCard quality
- A+Legality & size
Where it falls short
- B+Mana curve29% of spells cost ≤2, 0% cost 6+.
- DConsistency32% of spells are 3–4-of playsets.
- CCard qualityMedian EDHREC rank #13,351
Strong on mana reliability, land count and legality & size.
22 cards graded: A 1, B+ 1, B 6, B- 2, C+ 5, C 3, C- 2, D 2.
Decklist
Creatures 13
- C×2
- D×4
- C-
- C×2
- C×2
- C+×2
Instants 13
- B-×2
- A×4
- B×2
- B+×3
- C+×2
Sorceries 3
- C+×2
- D
Artifacts 1
- B-
Enchantments 4
- C+
- C-
- B
- C+
Lands 26
- B×7
- B×7
- B×6
- B×6
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
