
Knights' Charge
Sign in to save a copy- Commander
- Syr Gwyn, Hero of Ashvale
- Cards
- 60
- Current value
- $32.98
- Grade
- D
How it grades
Fundamentals 38/100. Plays like Knight Tribal and Voltron.
This reads as Knight Tribal · Voltron, built around Syr Gwyn, Hero of Ashvale. A Knight deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the knight count high and let the synergy pay the bills. Its strongest fundamental is mana curve (54% of spells cost ≤2, 6% cost 6+); the first thing to tighten is legality & size: the deck is 60 of 100 cards.
- DMana reliability
- FLand count
- A+Mana curve
- FRamp
- CCard draw
- BInteraction
- A+Commander synergy
- BWin conditions
- B-Card quality
- FLegality & size
Where it falls short
- DMana reliability30% of your spells arrive on time. Syr Konrad, the Grim is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- FLand count24 lands. About 40 fits this curve for Knight Tribal.
- FRamp1 ramp effects (want 10+ for this curve for Knight Tribal).
- CCard draw5 draw effects, counting Syr Gwyn (want 8+ for Knight Tribal).
- BInteraction7 removal/protection effects (want 9+ for Knight Tribal).
- BWin conditions17 threats (want 19+) and no combo found. This deck can win, but slowly.
- B-Card qualityMedian EDHREC rank #8,261
- FLegality & sizethe deck is 60 of 100 cards.
Strong on mana curve and commander synergy.
57 cards graded: A- 2, B+ 9, B 30, B- 13, C+ 3. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Knights' Charge from D to C-.

Three Tree City$30.45
Fills the ramp gap (you're at 1 of 10+). Pays off your go-wide engine (15 producers). Top-5% staple by play data.

Castle Ardenvale$0.27
Fuels your token payoffs (5 in deck). Fuels your go-wide payoffs (3 in deck). Fits the commander's plan.

Sword of Feast and Famine3$42.24
Pays off your equipment engine (8 producers). Feeds the commanders' equipment payoff. Fills the ramp gap (you're at 1 of 10+).

Sword of Hearth and Home3$17.18
Fills the ramp gap (you're at 1 of 10+). Pays off your equipment engine (8 producers). Top-5% staple by play data.

Professional Face-Breaker2R$6.96
Works with the commander directly. Fills the ramp gap (you're at 1 of 10+). Fuels your go-wide payoffs (3 in deck).

Mentor of the Meek2W$4.81
Fills the draw gap (you're at 5 of 8+). Pays off your go-wide engine (15 producers). Fuels your go-wide payoffs (3 in deck).

Pitiless Plunderer3B$4.85
Fills the ramp gap (you're at 1 of 10+). Fuels your go-wide payoffs (3 in deck). Top-5% staple by play data.

Witch Enchanter // Witch-Blessed Meadow3W$6.13
Fills the ramp gap (you're at 1 of 10+). Fuels your go-wide payoffs (3 in deck). Top-5% staple by play data.

Knight of the White OrchidWW$3.96
Fills the ramp gap (you're at 1 of 10+). Fuels your go-wide payoffs (3 in deck). Top-5% staple by play data.

Danitha Capashen, Paragon2W$0.91
Fills the ramp gap (you're at 1 of 10+). Fuels your go-wide payoffs (3 in deck). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 17
- B+
- B-
- B+
- B
- C+
- B-
- B+
- B
- B-
- B
- B-
- B
- B+
- B+
- B
- B-
- B
Instants 5
- B-
- B-
- B
- B
- B-
Sorceries 2
- B-
- B-
Artifacts 10
- B
- B
- B-
- B-
- C+
- A-
- B
- B
- A-
- C+
Enchantments 1
- B-
Lands 24
- B
- B+
- B×2
- B
- B
- B
- B
- B
- B
- B×2
- B
- B
- B
- B+
- B
- B
- B
- B
- B
- B+
- B
- B+
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