
Faerie Schemes
Sign in to save a copy- Commander
- Alela, Artful Provocateur
- Cards
- 60
- Current value
- $90.82
- Grade
- D
How it grades
Fundamentals 43/100. Plays like Voltron.
This reads as Voltron, built around Alela, Artful Provocateur. Suit up one threat, usually Alela, Artful Provocateur, until it kills through commander damage in two or three swings. The deck lives and dies on protection: cheap equipment and auras stack power while hexproof, indestructible, and phase-out effects answer the removal that WILL come. Twenty-one commander damage is the clock. Its strongest fundamental is mana curve (30% of spells cost ≤2, 15% cost 6+); the first thing to tighten is legality & size: the deck is 60 of 100 cards.
- C-Mana reliability
- FLand count
- A+Mana curve
- CRamp
- ACard draw
- B+Interaction
- C-Commander synergy
- AWin conditions
- BCard quality
- FLegality & size
Where it falls short
- C-Mana reliability51% of your spells arrive on time. Sephara, Sky's Blade is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- FLand count26 lands. About 40 fits this curve for Voltron.
- CRamp6 ramp effects (want 11+ for this curve for Voltron).
- B+Interaction8 removal/protection effects (want 10+ for Voltron).
- C-Commander synergyOnly 9 of 33 spells play into your commanders' plan; they want token, go-wide, lifegain support.
- BCard qualityMedian EDHREC rank #8,166 · 1 game-changer
- FLegality & sizethe deck is 60 of 100 cards.
Strong on mana curve, card draw and win conditions.
56 cards graded: A- 2, B+ 11, B 33, B- 9, C 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Faerie Schemes from D to C-.

Three Tree City$30.71
Fills the ramp gap (you're at 6 of 11+). Pays off your go-wide engine (9 producers). Pays off the commanders' go-wide plan.

Witch Enchanter // Witch-Blessed Meadow3W$5.53
Fuels your go-wide payoffs (3 in deck). Works with the commander directly. Top-5% staple by play data.

The Wind Crystal2WW$6.63
Pays off your lifegain engine (7 producers). Fuels your artifact payoffs (3 in deck). Pays off the commanders' token plan.

Cyberdrive Awakener5U$1.49
Pays off your artifact engine (14 producers). Fuels your artifact payoffs (3 in deck). Pays off the commanders' token plan.

Urza, Lord High Artificer2UU$16.28
Fills the ramp gap (you're at 6 of 11+). Pays off your artifact engine (14 producers). Fuels your go-wide payoffs (3 in deck).

The Mycosynth Gardens$0.36
Fills the ramp gap (you're at 6 of 11+). Pays off your artifact engine (14 producers). Top-5% staple by play data.

Elspeth, Sun's Champion4WW$0.62
Fills the removal gap (you're at 8 of 10+). Fuels your go-wide payoffs (3 in deck). Pays off the commanders' token plan.

Welcoming Vampire2W$3.86
Pays off your go-wide engine (9 producers). Fuels your go-wide payoffs (3 in deck). Pays off the commanders' go-wide plan.

Soul WardenW$3.40
Pays off your go-wide engine (9 producers). Fuels your go-wide payoffs (3 in deck). Pays off the commanders' token plan.

Adeline, Resplendent Cathar1WW$2.86
Pays off your go-wide engine (9 producers). Fuels your go-wide payoffs (3 in deck). Pays off the commanders' go-wide plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 10
- B+
- B
- B+
- B
- B-
- B-
- B
- B+
- B
- B
Instants 3
- B-
- B
- B+
Sorceries 2
- B
- B+
Artifacts 11
- B-
- B+
- B-
- B
- A-
- B
- B-
- B+
- B
- B
- B
Enchantments 7
- B+
- A-
- B-
- B-
- B
- B-
- C
Lands 26
- B+
- B
- B×2
- B×2
- B
- B
- B×2
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B+
- B
- B
- B
- B+
- B
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