How it grades
Fundamentals 93/100. Plays like Tokens and Aristocrats.
This reads as Tokens · Aristocrats, built around Zurgo Stormrender. Go wide: flood the board with cheap bodies, multiply them, then convert width into damage or value with anthems, drain triggers, and sacrifice payoffs. Board wipes are the great enemy, so rebuild speed and token-doublers that refill fast matter more than any single big creature. Its strongest fundamental is mana curve (40% of spells cost ≤2, 3% cost 6+); the first thing to tighten is ramp: 8 ramp effects (want 9+ for this curve for Tokens).
- A-Mana reliability
- B+Land count
- A+Mana curve
- B+Ramp
- A-Card draw
- A+Interaction
- A+Commander synergy
- AWin conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Land count36 lands. About 39 fits this curve for Tokens.
- B+Ramp8 ramp effects (want 9+ for this curve for Tokens).
Strong on mana reliability, mana curve, card draw, interaction, commander synergy, win conditions, card quality and legality & size.
88 cards graded: A- 16, B+ 39, B 32, C+ 1. The command zone is the plan, so it isn't graded.
Upgrades

Professional Face-Breaker2R$6.22
In place of Goldlust Triad: expensive for ramp: the help arrives late (67/100)
Fills the ramp gap (you're at 8 of 9+). Fuels your go-wide payoffs (7 in deck). Top-5% staple by play data.

Welcoming Vampire2W$3.55
In place of Eliminate the Competition: weakest slot in the deck (53/100)
Pays off your go-wide engine (35 producers). Pays off the commanders' go-wide plan. EDHREC Tokens staple.

Song of TotentanzXR$4.22
In place of Neriv, Crackling Vanguard: weakest slot in the deck (63/100)
Pays off your token engine (25 producers). Fuels your token payoffs (11 in deck). Pays off the commanders' token plan.

Orcish Bowmasters1B$43.37
In place of Ironwill Forger: weakest slot in the deck (65/100)
WotC game-changer. Fits the commander's plan. Works with the commander directly.

Company Commander2WB$2.44
In place of Blade of Selves: weakest slot in the deck (66/100)
Pays off your token engine (25 producers). Fuels your token payoffs (11 in deck). Pays off the commanders' token plan.

Wildfire AwakenerX1RW$3.41
In place of Isshin, Two Heavens as One: weakest slot in the deck (66/100)
Fits the token build players run with your commanders. Fuels your token payoffs (11 in deck). Fuels your go-wide payoffs (7 in deck).

Anger3R$0.54
In place of Gix, Yawgmoth Praetor: its B cost is heavy for this mana base; expect it several turns late (67/100)
Pays off your token engine (25 producers). Fuels your go-wide payoffs (7 in deck). Top-5% staple by play data.

Soul WardenW$3.40
In place of Goldnight Commander: weakest slot in the deck (67/100)
Pays off your token engine (25 producers). Pays off your go-wide engine (35 producers). Top-5% staple by play data.

Vito, Thorn of the Dusk Rose2B$10.35
In place of Mardu Siegebreaker: weakest slot in the deck (67/100)
Pays off your lifegain engine (6 producers). Pays off your token engine (25 producers). Top-5% staple by play data.

Mentor of the Meek2W$4.81
In place of Ogre Battledriver: its R cost is heavy for this mana base; expect it several turns late (67/100)
Pays off your go-wide engine (35 producers). Fuels your go-wide payoffs (7 in deck). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 30
- A-
- B+
- B+
- B+
- B+
- B+
- B
- B
- B
- B+
- B
- B
- B+
- B+
- B
- B+
- A-
- B
- B
- B+
- B+
- B+
- A-
- B+
- B+
- A-
- B+
- B+
- A-
- B+
Planeswalkers 1
- B+
Instants 9
- B
- B+
- B+
- A-
- B+
- A-
- B+
- A-
- A-
Sorceries 4
- C+
- B+
- B+
- B+
Artifacts 10
- A-
- B
- A-
- A-
- B+
- B+
- A-
- A-
- B+
- B+
Enchantments 9
- B+
- A-
- B
- B+
- A-
- B+
- B+
- B+
- B+
Lands 36
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B×4
- B+
- B+
- B×5
- B
- B
- B
- B
- B×5
- B+
- B+
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
