
Yuriko, the Tiger's Shadow
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- Yuriko, the Tiger's Shadow
- Cards
- 100
- Current value
- $960.75
- Grade
- B-
How it grades
Fundamentals 71/100. Plays like Ninja Tribal and Combo.
This reads as Ninja Tribal · Combo, built around Yuriko, the Tiger's Shadow. A Ninja deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the ninja count high and let the synergy pay the bills. Yuriko, the Tiger's Shadow sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is mana curve (61% of spells cost ≤2, 13% cost 6+); the first thing to tighten is commander synergy: Only 23 of 64 spells play into your commanders' plan; they want Ninja, burn support. Counts the builds players run with your commanders (Burn; from EDHREC).
- B+Mana reliability
- BLand count
- A+Mana curve
- B+Ramp
- A+Card draw
- A+Interaction
- C+Commander synergy
- BWin conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability87% of your spells arrive on time. Agadeem's Awakening // Agadeem, the Undercrypt is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- BLand count33 lands. About 37 fits this curve for Ninja Tribal.
- B+Ramp8 ramp effects (want 9+ for this curve for Ninja Tribal).
- C+Commander synergyOnly 23 of 64 spells play into your commanders' plan; they want Ninja, burn support. Counts the builds players run with your commanders (Burn; from EDHREC).
- BWin conditions18 threats (want 19+) and no combo found. This deck can win, but slowly.
Strong on mana curve, card draw, interaction, card quality and legality & size.
85 cards graded: A- 7, B+ 33, B 45. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Yuriko, the Tiger's Shadow from B- to B+.

Archmage Emeritus2UU$0.59
In place of Tormented Soul: weakest slot in the deck (60/100)
Pays off your instant-and-sorcery engine (25 producers). Works with the commander directly. Top-5% staple by play data.

Urza, Lord High Artificer2UU$16.37
In place of Dimir Signet: weakest slot in the deck (72/100)
Fills the ramp gap (you're at 8 of 9+). Pays off your artifact engine (10 producers). Fits the commander's plan.

Marionette Apprentice1B$2.06
In place of Smoke Shroud: weakest slot in the deck (60/100)
Pays off your artifact engine (10 producers). Works with the commander directly. Top-5% staple by play data.

Chrome Dome2$0.85
In place of Mist-Cloaked Herald: weakest slot in the deck (61/100)
Is a Ninja for your commanders' plan. Pays off your artifact engine (10 producers). Fits the commander's plan.

Donatello, Gadget Master2U$0.39
In place of Temporal Mastery: weakest slot in the deck (61/100)
Pays off your artifact engine (10 producers). Is a Ninja for your commanders' plan. Fits the commander's plan.

Donatello, Mutant Mechanic3U$1.41
In place of Temporal Trespass: weakest slot in the deck (61/100)
Pays off your artifact engine (10 producers). Is a Ninja for your commanders' plan. Fits the commander's plan.

Donatello, Way with Machines2U$0.27
In place of Gingerbrute: weakest slot in the deck (62/100)
Pays off your artifact engine (10 producers). Is a Ninja for your commanders' plan. Fits the commander's plan.

Opposition Agent2B$20.71
In place of Slither Blade: weakest slot in the deck (62/100)
WotC game-changer. Works with the commander directly. Top-5% staple by play data.

Pitiless Plunderer3B$4.98
In place of Lotus Petal: weakest slot in the deck (72/100)
Fills the ramp gap (you're at 8 of 9+). Works with the commander directly. Top-5% staple by play data.

Zulaport Cutthroat1B$1.35
In place of Triton Shorestalker: weakest slot in the deck (62/100)
Works with the commander directly. Top-5% staple by play data. Fits the commander's plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 31
- B+
- B+
- B+
- B+
- B
- B+
- B+
- B+
- B
- B+
- B
- B
- B+
- B+
- B
- B+
- B+
- B
- B+
- B
- B+
- B
- B+
- B
- B+
- B+
- B+
- B+
- B
- B
- B+
Planeswalkers 1
- B
Instants 17
- A-
- B+
- B
- B+
- A-
- B+
- B
- B
- A-
- B+
- B
- B
- B+
- B+
- B
- B+
- A-
Sorceries 8
- B
- A-
- B+
- B
- B
- B
- B
- B
Artifacts 7
- A-
- B+
- B+
- B
- B
- A-
- B+
Enchantments 4
- B
- B
- B+
- B
Lands 31
- B+
- B
- B
- B
- B
- B
- B×9
- B
- B
- B
- B
- B
- B
- B
- B×7
- B
- B
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