
Voja, Jaws of the Conclave
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- Voja, Jaws of the Conclave
- Cards
- 100
- Current value
- $498.50
- Grade
- A-
How it grades
Fundamentals 91/100. Plays like Elf Tribal and +1/+1 counters.
This reads as Elf Tribal · +1/+1 counters, built around Voja, Jaws of the Conclave. An Elf deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the elf count high and let the synergy pay the bills. Its strongest fundamental is land count (35 lands. About 36 fits this curve for Elf Tribal, with Cemetery Prowler's discount counted); the first thing to tighten is card draw: 9 draw effects, counting Voja (want 10+ for Elf Tribal).
- B+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- B+Card draw
- A+Interaction
- A-Commander synergy
- AWin conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability88% of your spells arrive on time. All Will Be One is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- B+Card draw9 draw effects, counting Voja (want 10+ for Elf Tribal).
Strong on land count, mana curve, ramp, interaction, commander synergy, win conditions, card quality and legality & size.
86 cards graded: A 1, A- 8, B+ 50, B 26, B- 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Voja, Jaws of the Conclave from A- to A+.

Garruk's Uprising2G$0.58
In place of The Great Henge: expensive for ramp: the help arrives late (71/100)
Fills the draw gap (you're at 9 of 10+). Pays off your token engine (9 producers). Pays off your go-wide engine (33 producers).

Shamanic Revelation3GG$1.55
In place of Guardian Project: weakest slot in the deck (71/100)
Fits the token build players run with your commanders. Top-5% staple by play data. Fills the draw gap (you're at 9 of 10+).

Welcoming Vampire2W$3.45
In place of Leaf-Crowned Visionary: weakest slot in the deck (72/100)
Fuels your go-wide payoffs (4 in deck). Fits the go-wide build players run with your commanders. Fills the draw gap (you're at 9 of 10+).

Elemental Bond2G$4.67
In place of Beast Whisperer: weakest slot in the deck (73/100)
Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (33 producers). Fits the go-wide build players run with your commanders.

Tribute to the World TreeGGG$14.69
In place of All Will Be One: its R cost is heavy for this mana base; expect it several turns late (58/100)
Feeds the commanders' +1/+1 counter payoff. Fills the draw gap (you're at 9 of 10+). Pays off your token engine (9 producers).

Mentor of the Meek2W$4.77
In place of Tolsimir, Midnight's Light: its W cost is heavy for this mana base; expect it several turns late (64/100)
Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (33 producers). Fuels your go-wide payoffs (4 in deck).

Idol of Oblivion2$3.15
In place of Arwen, Weaver of Hope: weakest slot in the deck (65/100)
Fuels your token payoffs (10 in deck). Fills the draw gap (you're at 9 of 10+). Fuels your go-wide payoffs (4 in deck).

Ozolith, the Shattered Spire1G$7.00
In place of Arbor Elf: weakest slot in the deck (66/100)
Fuels your +1/+1 counter payoffs (8 in deck). Fills the draw gap (you're at 9 of 10+). Feeds the commanders' +1/+1 counter payoff.

Tireless Tracker2G$0.27
In place of Realmwalker: weakest slot in the deck (66/100)
Pays off your +1/+1 counter engine (9 producers). Pays off the commanders' +1/+1 counter plan. Fills the draw gap (you're at 9 of 10+).

Champion of Lambholt1GG$4.79
In place of Damning Verdict: its W cost is heavy for this mana base; expect it several turns late (66/100)
Pays off your token engine (9 producers). Pays off your go-wide engine (33 producers). Pays off the commanders' +1/+1 counter plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 35
- B+
- B
- B
- B+
- B+
- B
- B+
- B+
- B
- B+
- B+
- A-
- B+
- B+
- B+
- B+
- A-
- B+
- B+
- B+
- B+
- B+
- B+
- B+
- B
- B+
- B+
- B+
- A-
- B+
- B+
- B+
- B
- B+
- B+
Instants 10
- B+
- A-
- B+
- B+
- B+
- B+
- A
- A-
- A-
- B+
Sorceries 6
- A-
- B+
- B
- B+
- B+
- B+
Artifacts 6
- B+
- B+
- A-
- B+
- B+
- B+
Enchantments 7
- B-
- B+
- B+
- B+
- B+
- B+
- B+
Lands 35
- B
- B
- B
- B
- B
- B×8
- B+
- B+
- B×3
- B+
- B×5
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.