Toph, the First Metalbender
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- Toph, the First Metalbender
- Cards
- 100
- Current value
- $670.94
- Grade
- B
How it grades
Fundamentals 81/100. Plays like Lands-matter and +1/+1 counters.
This reads as Lands-matter · +1/+1 counters, built around Toph, the First Metalbender. Lands are the engine, not the tax: extra land drops and landfall triggers turn every land into ramp, bodies, and card advantage at once. The land count runs deliberately high, recursion makes fetches replayable, and the late game wins through land-fueled payoffs the table can't interact with easily. Its strongest fundamental is mana curve (41% of spells cost ≤2, 8% cost 6+); the first thing to tighten is card draw: 6 draw effects (want 10+ for Lands-matter).
- A+Mana reliability
- C+Land count
- A+Mana curve
- A+Ramp
- C+Card draw
- A+Interaction
- A+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- C+Land count36 lands. About 41 fits this curve for Lands-matter.
- C+Card draw6 draw effects (want 10+ for Lands-matter).
Strong on mana reliability, mana curve, ramp, interaction, commander synergy, win conditions, card quality and legality & size.
87 cards graded: A 2, A- 18, B+ 32, B 33, B- 2. The command zone is the plan, so it isn't graded.
Upgrades

Tireless Tracker2G$0.27
In place of Bitter Work: weakest slot in the deck (67/100)
Fills the draw gap (you're at 6 of 10+). Pays off your +1/+1 counter engine (17 producers). Pays off your land engine (9 producers).

Puresteel PaladinWW$2.32
In place of Ichor Wellspring: weakest slot in the deck (72/100)
Pays off your artifact engine (20 producers). Top-5% staple by play data. Fits the commander's plan.

Mentor of the Meek2W$4.77
In place of Mishra's Bauble: weakest slot in the deck (72/100)
Pays off your go-wide engine (14 producers). Works with the commander directly. Fills the draw gap (you're at 6 of 10+).

Explore1G$0.19
In place of Solemn Simulacrum: expensive for ramp: the help arrives late (72/100)
Fuels your land payoffs (9 in deck). Fits the land build players run with your commanders. Fills the draw gap (you're at 6 of 10+).

Garruk's Uprising2G$0.58
In place of Commander's Sphere: weakest slot in the deck (74/100)
Fills the draw gap (you're at 6 of 10+). Pays off your go-wide engine (14 producers). Top-5% staple by play data.

Azusa, Lost but Seeking2G$12.45
In place of Earthbending Lesson: weakest slot in the deck (59/100)
EDHREC Lands-matter staple. Fuels your land payoffs (9 in deck). Top-5% staple by play data.

Avenger of Zendikar5GG$0.44
In place of Seismic Sense: weakest slot in the deck (59/100)
Pays off the commanders' +1/+1 counter plan. Pays off your +1/+1 counter engine (17 producers). Pays off your land engine (9 producers).

Mossborn Hydra2G$13.33
In place of Earth Rumble: weakest slot in the deck (60/100)
Pays off your +1/+1 counter engine (17 producers). Pays off your land engine (9 producers). Top-5% staple by play data.

Soul WardenW$3.41
In place of Terra Eternal: weakest slot in the deck (61/100)
Pays off your go-wide engine (14 producers). Top-5% staple by play data. Fits the commander's plan.

Champion of Lambholt1GG$4.79
In place of Rockalanche: weakest slot in the deck (61/100)
Pays off your go-wide engine (14 producers). Pays off your +1/+1 counter engine (17 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 24
- A-
- B+
- A-
- A-
- A-
- B+
- B+
- B+
- A-
- A-
- B+
- B+
- A-
- A-
- A
- B+
- A-
- B
- B+
- A
- B+
- B+
- B+
- A-
Instants 8
- A-
- B+
- B
- B+
- B+
- A-
- B
- A-
Sorceries 7
- B
- B-
- A-
- B+
- B+
- B
- B-
Artifacts 17
- B
- B+
- B+
- B+
- A-
- B+
- B+
- B+
- A-
- B+
- B+
- B+
- B+
- B
- A-
- B
- B+
Enchantments 7
- B+
- B
- B+
- A-
- B
- B+
- B
Lands 36
- B
- B
- B
- B
- B
- B
- B
- B
- B×7
- B+
- B+
- B×4
- B×4
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.