
Terra, Magical Adept
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- Terra, Magical Adept // Esper Terra
- Cards
- 100
- Current value
- $821.23
- Grade
- A-
How it grades
Fundamentals 92/100. Plays like Enchantress and Reanimator / graveyard.
This reads as Enchantress · Reanimator / graveyard, built around Terra, Magical Adept // Esper Terra. Every enchantment replaces itself: enchantress effects turn pillow-fort pieces, ramp auras, and removal into a card-drawing engine. The board becomes progressively harder to touch while the deck out-draws everyone. Slow starts are real, so mulligan toward an early draw engine. Terra, Magical Adept // Esper Terra sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (35 lands. About 36 fits this curve for Enchantress); the first thing to tighten is mana reliability: 82% of your spells arrive on time. Counterspell is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- B+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- A+Card draw
- A+Interaction
- A+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability82% of your spells arrive on time. Counterspell is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
Strong on land count, mana curve, ramp, card draw, interaction, commander synergy, win conditions, card quality and legality & size.
94 cards graded: A- 10, B+ 41, B 42, B- 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Terra, Magical Adept from A- to A+.

Destiny Spinner1G$1.52
In place of Summoner's Grimoire: weakest slot in the deck (59/100)
Pays off your enchantment engine (36 producers). Fuels your enchantment payoffs (9 in deck). Top-5% staple by play data.

Starfield Mystic1W$0.32
In place of Power Conduit: weakest slot in the deck (61/100)
Fits the commander's plan. Pays off the commanders' enchantment plan. EDHREC Enchantress staple.

Entity Tracker2U$0.31
In place of Summon: Brynhildr: weakest slot in the deck (62/100)
Fuels your enters-the-battlefield payoffs (4 in deck). Pays off your enchantment engine (36 producers). Fits the commander's plan.

Dryad of the Ilysian Grove2G$9.97
In place of Summon: Yojimbo: expensive for ramp: the help arrives late (62/100)
Feeds the commanders' enchantment payoff. Fuels your enchantment payoffs (9 in deck). Top-5% staple by play data.

Enduring Curiosity2UU$6.18
In place of Garnet, Princess of Alexandria: weakest slot in the deck (64/100)
Fuels your enchantment payoffs (9 in deck). Top-5% staple by play data. Feeds the commanders' enchantment payoff.

Underworld Breach1R$10.93
In place of Summon: Anima: its B cost is heavy for this mana base; expect it several turns late (64/100)
WotC game-changer. Pays off the commanders' graveyard plan. Fuels your enchantment payoffs (9 in deck).

Inquisitive GlimmerWU$0.31
In place of Moonmist: weakest slot in the deck (65/100)
Fuels your enchantment payoffs (9 in deck). Feeds the commanders' enchantment payoff. EDHREC Enchantress staple.

Demon of Fate's Design4BB$0.35
In place of Counterspell: its U cost is heavy for this mana base; expect it several turns late (66/100)
Fuels your enchantment payoffs (9 in deck). Feeds the commanders' enchantment payoff. EDHREC Enchantress staple.

Soaring Lightbringer4W$0.99
In place of Rydia, Summoner of Mist: weakest slot in the deck (67/100)
Fuels your token payoffs (5 in deck). Fuels your enchantment payoffs (9 in deck). Feeds the commanders' enchantment payoff.

Moon-Blessed Cleric2W$0.42
In place of Summon: Primal Odin: its B cost is heavy for this mana base; expect it several turns late (67/100)
Feeds the commanders' enters-the-battlefield payoff. Fuels your enters-the-battlefield payoffs (4 in deck). Fits the commander's plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 29
- A-
- A-
- B
- B+
- B+
- B+
- B+
- B
- A-
- A-
- B
- B+
- B
- B+
- B+
- B+
- B+
- B+
- B+
- B+
- B
- B+
- B+
- B+
- B
- A-
- B+
- B+
- B+
Instants 9
- B+
- B
- B+
- B+
- B+
- B
- B+
- B+
- B+
Sorceries 8
- B
- B+
- B+
- B
- B+
- B+
- B+
- B+
Artifacts 6
- B+
- B+
- B+
- B
- B+
- B-
Enchantments 12
- B
- A-
- B+
- A-
- B+
- B+
- A-
- B+
- B+
- B
- A-
- A-
Lands 35
- B
- B
- B
- B
- B
- B
- B
- B×3
- B
- B
- B
- B×2
- B
- B
- B
- B×2
- B
- B
- B+
- B×2
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
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