
Sisay, Weatherlight Captain
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- Sisay, Weatherlight Captain
- Cards
- 100
- Current value
- $1,844.92
- Grade
- B-
How it grades
Fundamentals 71/100. Plays like Combo and Wheels.
This reads as Combo · Wheels, built around Sisay, Weatherlight Captain. Assemble a specific two-or-three-card engine and win on the spot: the rest of the deck exists to find it, protect it, and survive until it fires. Tutor density is the real curve. Interaction from opponents is the tax: hold protection, and know exactly which piece to fetch first. Sisay, Weatherlight Captain sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (33 lands. About 33 fits this curve for Combo); the first thing to tighten is commander synergy: Only 18 of 66 spells play into your commanders' plan. Counts the builds players run with your commanders (Enchantress, Blink; from EDHREC).
- B+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- B+Card draw
- A+Interaction
- C-Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability83% of your spells arrive on time. Nicol Bolas, Dragon-God is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- B+Card draw9 draw effects (want 10+ for Combo).
- C-Commander synergyOnly 18 of 66 spells play into your commanders' plan. Counts the builds players run with your commanders (Enchantress, Blink; from EDHREC).
Strong on land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
97 cards graded: A 1, A- 16, B+ 26, B 52, B- 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Sisay, Weatherlight Captain from B- to B.

Archmage Emeritus2UU$0.57
In place of Nicol Bolas, Dragon-God: its B cost is heavy for this mana base; expect it several turns late (69/100)
Fills the draw gap (you're at 9 of 10+). Pays off your instant-and-sorcery engine (17 producers). Works with the commander directly.

Garruk's Uprising2G$0.54
In place of Mystic Remora: weakest slot in the deck (72/100)
Pays off your go-wide engine (23 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Impact Tremors1R$2.77
In place of Cultist of the Absolute: weakest slot in the deck (58/100)
Pays off your go-wide engine (23 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Craterhoof Behemoth5GGG$24.81
In place of Flowering of the White Tree: its W cost is heavy for this mana base; expect it several turns late (58/100)
Pays off your go-wide engine (23 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Inspiring Call2G$0.39
In place of Teferi, Time Raveler: weakest slot in the deck (72/100)
Keeps the commanders alive. Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (23 producers).

Bastion of Remembrance2B$0.29
In place of Primevals' Glorious Rebirth: weakest slot in the deck (61/100)
Fuels your token payoffs (5 in deck). Fits the commander's plan. Fits the enters-the-battlefield build players run with your commanders.

Morbid Opportunist2B$0.35
In place of Kutzil, Malamet Exemplar: weakest slot in the deck (73/100)
Fills the draw gap (you're at 9 of 10+). Works with the commander directly. Top-5% staple by play data.

Loran of the Third Path2W$7.24
In place of Mindbreak Trap: weakest slot in the deck (63/100)
Fills the draw gap (you're at 9 of 10+). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Scute Swarm2G$8.85
In place of Jegantha, the Wellspring: expensive for ramp: the help arrives late (64/100)
Pays off your land engine (6 producers). Fuels your token payoffs (5 in deck). Fits the enters-the-battlefield build players run with your commanders.

Avenger of Zendikar5GG$0.49
In place of Deflecting Swat: weakest slot in the deck (64/100)
Pays off your land engine (6 producers). Fuels your token payoffs (5 in deck). Fits the enters-the-battlefield build players run with your commanders.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 27
- A-
- A-
- B+
- B+
- B
- A-
- A-
- B+
- B+
- B
- A-
- A-
- B
- B+
- B
- B+
- B+
- B+
- B
- B+
- B+
- A-
- B
- A
- B
- B+
- A-
Planeswalkers 5
- A-
- B
- B+
- B+
- A-
Instants 12
- B
- B
- B+
- B+
- B
- B+
- B
- B
- B
- B+
- B+
- A-
Sorceries 5
- B+
- A-
- B+
- B
- B
Artifacts 10
- B
- B+
- A-
- B+
- B
- A-
- B
- B+
- B
- B+
Enchantments 7
- B-
- B-
- B+
- A-
- A-
- B
- B+
Lands 33
- B
- B
- B
- B
- B
- B
- B
- B×2
- B
- B
- B
- B
- B
- B
- B
- B
- B×2
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.