
Sephiroth, Fabled SOLDIER
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- Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
- Cards
- 100
- Current value
- $746.37
- Grade
- B
How it grades
Fundamentals 77/100. Plays like Aristocrats and Reanimator / graveyard.
This reads as Aristocrats · Reanimator / graveyard, built around Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel. Turn creatures dying into a win: sacrifice fodder on demand, drain the table with death triggers, and grind value from every body. The deck barely fears wipes; it profits from them. Watch the fodder-to-payoff ratio: outlets and drains do nothing without a steady stream of bodies. Its strongest fundamental is land count (35 lands. About 37 fits this curve for Aristocrats, with your cost reduction counted); the first thing to tighten is interaction: 3 removal/protection effects (want 10+ for Aristocrats).
- A+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- ACard draw
- FInteraction
- A+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- FInteraction3 removal/protection effects (want 10+ for Aristocrats).
Strong on mana reliability, land count, mana curve, ramp, card draw, commander synergy, win conditions, card quality and legality & size.
74 cards graded: A 7, A- 26, B+ 20, B 21. The command zone is the plan, so it isn't graded.
Upgrades

Conjurer's Closet5$4.05
In place of Feed the Swarm: sorcery-speed removal: can't answer on their turn (69/100)
Fills the removal gap (you're at 3 of 10+). Pays off your enters-the-battlefield engine (13 producers). Top-5% staple by play data.

Opposition Agent2B$20.71
In place of Deadly Rollick: weakest slot in the deck (72/100)
WotC game-changer. Fits the commander's plan. Works with the commander directly.

Orcish Bowmasters1B$43.37
In place of Withering Torment: weakest slot in the deck (72/100)
Fills the removal gap (you're at 3 of 10+). Top-5% staple by play data. WotC game-changer.

Aetherflux Reservoir4$22.27
In place of Crypt Ghast: expensive for ramp: the help arrives late (62/100)
Fits the lifegain build players run with your commanders. Fills the removal gap (you're at 3 of 10+). Top-5% staple by play data.

Ugin, the Ineffable6$2.34
In place of Nine-Lives Familiar: weakest slot in the deck (62/100)
Fits the token build players run with your commanders. Fills the removal gap (you're at 3 of 10+). Top-5% staple by play data.

Grim Haruspex2B$2.83
In place of Zodiark, Umbral God: its B cost is heavy for this mana base; expect it several turns late (62/100)
Pays off your sacrifice engine (13 producers). Pays off the commanders' sacrifice plan. EDHREC Aristocrats staple.

Wandering Archaic // Explore the Vastlands5$8.05
In place of Flare of Malice: weakest slot in the deck (63/100)
Pays off your instant-and-sorcery engine (19 producers). Top-5% staple by play data. Fits the commander's plan.

Smothering Abomination2BB$0.28
In place of Sheoldred's Edict: weakest slot in the deck (63/100)
Fuels your sacrifice payoffs (9 in deck). Feeds the commanders' sacrifice payoff. EDHREC Aristocrats staple.

Umbral Collar Zealot1B$0.34
In place of Blasphemous Edict: weakest slot in the deck (63/100)
Fuels your sacrifice payoffs (9 in deck). Top-5% staple by play data. Fits the commander's plan.

Banner of Kinship5$7.41
In place of Accursed Marauder: weakest slot in the deck (64/100)
Pays off your token engine (9 producers). Pays off your go-wide engine (26 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 30
- B
- A-
- A
- B+
- B+
- A-
- B
- A-
- B+
- B+
- B+
- B+
- B
- B+
- A-
- B+
- A-
- A-
- B
- A-
- A-
- A-
- A-
- A-
- A
- A
- A-
- A-
- B
- A
Planeswalkers 1
- A-
Instants 10
- B+
- B+
- A-
- B+
- B
- B
- B
- B
- A-
- B+
Sorceries 8
- B
- B+
- B+
- B+
- A-
- B
- A-
- A-
Artifacts 9
- B+
- A
- B+
- A-
- B
- A
- A-
- B+
- B+
Enchantments 7
- A
- A-
- A-
- A-
- A-
- A-
- B+
Lands 34
- B
- B
- B
- B
- B
- B
- B
- B×26
- B
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