
Oloro, Ageless Ascetic
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- Oloro, Ageless Ascetic
- Cards
- 100
- Current value
- $1,081.62
- Grade
- B
How it grades
Fundamentals 76/100. Plays like Lifegain and Control.
This reads as Lifegain · Control, built around Oloro, Ageless Ascetic. Life total as a resource and a weapon: incidental gain triggers payoffs that grow creatures, drain opponents, or draw cards, and the drain pairs turn a fat life total into a clock. The deck must not be a pile of gain with no payoff: every gain effect should feed at least two engines. Its strongest fundamental is mana curve (38% of spells cost ≤2, 8% cost 6+); the first thing to tighten is land count: 35 lands. About 40 fits this curve for Lifegain.
- BMana reliability
- C+Land count
- A+Mana curve
- B+Ramp
- ACard draw
- A+Interaction
- B+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- BMana reliability77% of your spells arrive on time. Counterspell is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- C+Land count35 lands. About 40 fits this curve for Lifegain.
- B+Ramp8 ramp effects (want 9+ for this curve for Lifegain, The Wind Crystal's discount counted).
- B+Commander synergyOnly 32 of 64 spells play into your commanders' plan; they want lifegain, card-draw support. Counts the builds players run with your commanders (Lifegain; from EDHREC).
Strong on mana curve, card draw, interaction, win conditions, card quality and legality & size.
87 cards graded: A 5, A- 22, B+ 29, B 31. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Oloro, Ageless Ascetic from B to A-.

Haliya, Guided by Light2W$2.85
In place of Test of Endurance: weakest slot in the deck (61/100)
Pays off your artifact engine (12 producers). Fuels your lifegain payoffs (21 in deck). Feeds the commanders' lifegain payoff.

Elas il-Kor, Sadistic PilgrimWB$2.85
In place of Blind Obedience: weakest slot in the deck (63/100)
Pays off your go-wide engine (14 producers). Fuels your go-wide payoffs (3 in deck). Top-5% staple by play data.

Thought Vessel2—
In place of Mana Drain: its U cost is heavy for this mana base; expect it several turns late (68/100)
Fills the ramp gap (you're at 8 of 9+). Pays off your card-draw engine (14 producers). Pays off the commanders' card-draw plan.

Decanter of Endless Water3$5.09
In place of The Wind Crystal: expensive for ramp: the help arrives late (70/100)
Fills the ramp gap (you're at 8 of 9+). Pays off your card-draw engine (14 producers). Pays off the commanders' card-draw plan.

Mentor of the Meek2W$4.81
In place of Bolas's Citadel: its B cost is heavy for this mana base; expect it several turns late (64/100)
Works with the commander directly. Fits the commander's plan. Pays off your go-wide engine (14 producers).

Blood Artist1B$3.87
In place of Ghostly Prison: weakest slot in the deck (64/100)
EDHREC Lifegain staple. Fuels your go-wide payoffs (3 in deck). Fuels your lifegain payoffs (21 in deck).

Cruel CelebrantWB$2.67
In place of Propaganda: weakest slot in the deck (64/100)
Fuels your go-wide payoffs (3 in deck). Fuels your lifegain payoffs (21 in deck). Feeds the commanders' lifegain payoff.

Bontu's Monument3$4.51
In place of Smothering Tithe: expensive for ramp: the help arrives late (70/100)
Fills the ramp gap (you're at 8 of 9+). Fuels your lifegain payoffs (21 in deck). Feeds the commanders' lifegain payoff.

Psychosis Crawler5$2.64
In place of Exsanguinate: weakest slot in the deck (64/100)
Fuels your card-draw payoffs (3 in deck). Pays off your card-draw engine (14 producers). Pays off the commanders' card-draw plan.

Wizard ClassU$3.01
In place of Toxic Deluge: weakest slot in the deck (64/100)
Pays off your +1/+1 counter engine (8 producers). Pays off your card-draw engine (14 producers). Pays off the commanders' card-draw plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 23
- A-
- A
- A-
- A-
- A-
- A-
- A-
- A-
- A-
- A
- B+
- B+
- A
- A-
- B+
- A-
- A-
- A-
- A-
- A
- B+
- B+
- B+
Planeswalkers 1
- A-
Instants 11
- B
- B+
- B+
- B+
- B
- B+
- B+
- B+
- B+
- B+
- B
Sorceries 7
- B+
- B+
- B
- B+
- B+
- A-
- B
Artifacts 11
- A-
- A-
- A-
- B
- B+
- B+
- A-
- B+
- B+
- B+
- A-
Enchantments 11
- B+
- B
- B+
- A-
- B
- B+
- B
- A-
- A
- B+
- B
Lands 35
- B+
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B×4
- B
- B
- B
- B×6
- B
- B
- B+
- B
- B
- B×5
- B
- B
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