Obeka, Splitter of Seconds
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- Obeka, Splitter of Seconds
- Cards
- 100
- Current value
- $237.06
- Grade
- B-
How it grades
Fundamentals 69/100. Plays like Voltron and Control.
This reads as Voltron · Control, built around Obeka, Splitter of Seconds. Suit up one threat, usually Obeka, Splitter of Seconds, until it kills through commander damage in two or three swings. The deck lives and dies on protection: cheap equipment and auras stack power while hexproof, indestructible, and phase-out effects answer the removal that WILL come. Twenty-one commander damage is the clock. Its strongest fundamental is land count (36 lands. About 37 fits this curve for Voltron); the first thing to tighten is card draw: 4 draw effects (want 9+ for Voltron).
- BMana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- C-Card draw
- A+Interaction
- CCommander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- BMana reliability80% of your spells arrive on time. Phyrexian Arena is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- C-Card draw4 draw effects (want 9+ for Voltron).
- CCommander synergyOnly 21 of 63 spells play into your commanders' plan; they want the monarch, dungeon venturing, extra combats support. Counts the builds players run with your commanders (Monarch, Voltron, Dungeon; from EDHREC).
Strong on land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
85 cards graded: A 1, A- 6, B+ 27, B 48, B- 3. The command zone is the plan, so it isn't graded.
Upgrades

Skullclamp1$5.18
In place of Phyrexian Arena: its B cost is heavy for this mana base; expect it several turns late (67/100)
Fills the draw gap (you're at 4 of 9+). Pays off your equipment engine (9 producers). Fits the equipment build players run with your commanders.

Archmage Emeritus2UU$0.59
In place of Inspiring Refrain: weakest slot in the deck (68/100)
Pays off your instant-and-sorcery engine (14 producers). Top-5% staple by play data. Fills the draw gap (you're at 4 of 9+).

Storm-Kiln Artist3R$1.70
In place of Braids, Conjurer Adept: expensive for ramp: the help arrives late (57/100)
Pays off your artifact engine (21 producers). Fits the artifact build players run with your commanders. Pays off your instant-and-sorcery engine (14 producers).

Impact Tremors1R$2.52
In place of Jhoira of the Ghitu: weakest slot in the deck (57/100)
Pays off your go-wide engine (15 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Guttersnipe2R$0.50
In place of Palace Siege: weakest slot in the deck (58/100)
Pays off your instant-and-sorcery engine (14 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Unwinding Clock4$22.79
In place of Ring of Xathrid: weakest slot in the deck (60/100)
Pays off your artifact engine (21 producers). Fits the artifact build players run with your commanders. Top-5% staple by play data.

Marionette Apprentice1B$2.06
In place of Rousing Refrain: expensive for ramp: the help arrives late (60/100)
Pays off your artifact engine (21 producers). Fits the artifact build players run with your commanders. Top-5% staple by play data.

Emry, Lurker of the Loch2U$0.67
In place of Paradox Haze: weakest slot in the deck (61/100)
Pays off your artifact engine (21 producers). Fits the artifact build players run with your commanders. Top-5% staple by play data.

Reckless Fireweaver1R$0.51
In place of Bedevil: its B cost is heavy for this mana base; expect it several turns late (61/100)
Pays off your artifact engine (21 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Purphoros, God of the Forge3R$27.77
In place of Ancestral Vision: weakest slot in the deck (61/100)
Pays off your go-wide engine (15 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 17
- B
- B-
- B+
- B+
- B+
- B+
- B-
- B+
- B+
- B
- B+
- B
- B+
- B
- B+
- B+
- B+
Instants 8
- A-
- A-
- B
- B+
- A
- B+
- B
- B+
Sorceries 6
- B
- A-
- B+
- B+
- B
- B
Artifacts 18
- B+
- B+
- B
- B+
- B
- A-
- B
- B
- B
- B
- B
- B+
- A-
- B
- B+
- B
- B+
- B
Enchantments 14
- B
- B+
- B
- B
- B
- B+
- B+
- B
- B
- B
- A-
- B-
- B
- B
Lands 36
- B
- B
- B+
- B
- B
- B
- B×7
- B
- B
- B×6
- B
- B
- B
- B
- B
- B
- B
- B
- B×4
- B
- B
- B+
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.