
Nekusar, the Mindrazer
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- Nekusar, the Mindrazer
- Cards
- 100
- Current value
- $764.39
- Grade
- B
How it grades
Fundamentals 80/100. Plays like Wheels and Control.
This reads as Wheels · Control, built around Nekusar, the Mindrazer. Refill everyone's hand and make them regret it: wheels churn through the deck while punishers turn each forced draw into damage or value. Asymmetry pieces, draw-hate and discard payoffs, are what separate a wheels deck from charity. Count each wheel as seven cards of velocity. Nekusar, the Mindrazer sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (36 lands. About 38 fits this curve for Wheels); the first thing to tighten is card draw: 4 draw effects (want 6+ for Wheels).
- B-Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- B-Card draw
- A+Interaction
- B+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B-Mana reliability71% of your spells arrive on time. Razorkin Needlehead is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- B-Card draw4 draw effects (want 6+ for Wheels).
- B+Commander synergyOnly 33 of 63 spells play into your commanders' plan; they want card-draw, wheel, burn support. Counts the builds players run with your commanders (Wheels, Group Slug, Card Draw; from EDHREC).
Strong on land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
86 cards graded: A 1, A- 17, B+ 25, B 41, B- 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Nekusar, the Mindrazer from B to B+.

Niv-Mizzet, ParunUUURRR$5.15
In place of Kami of the Crescent Moon: its U cost is heavy for this mana base; expect it several turns late (57/100)
Fills the draw gap (you're at 4 of 6+). Pays off your card-draw engine (25 producers). Fuels your card-draw payoffs (5 in deck).

Niv-Mizzet, the Firemind2UURR$1.06
In place of Phyrexian Tyranny: weakest slot in the deck (59/100)
Pays off the commanders' card-draw plan. Fits the commander's plan. EDHREC Wheels staple.

Archmage Emeritus2UU$0.61
In place of Forced Fruition: weakest slot in the deck (61/100)
Pays off your instant-and-sorcery engine (23 producers). Fits the card-draw build players run with your commanders. Top-5% staple by play data.

Consecrated Sphinx4UU$32.89
In place of Megrim: weakest slot in the deck (61/100)
Pays off your wheel engine (6 producers). Chases the same wheel plan as your commanders. WotC game-changer.

Notion Thief2UB$1.56
In place of Echo of Eons: weakest slot in the deck (61/100)
Fills the draw gap (you're at 4 of 6+). Fuels your card-draw payoffs (5 in deck). Fits the card-draw build players run with your commanders.

Warren Soultrader2B$20.12
In place of Dimir Signet: weakest slot in the deck (67/100)
Fixes 3 of your colors. Works with the commander directly. Top-5% staple by play data.

Chasm Skulker2U$0.83
In place of Winds of Change: weakest slot in the deck (61/100)
Pays off your card-draw engine (25 producers). Fuels your card-draw payoffs (5 in deck). Pays off the commanders' card-draw plan.

Emry, Lurker of the Loch2U$0.66
In place of Font of Mythos: weakest slot in the deck (62/100)
Pays off your artifact engine (14 producers). Works with the commander directly. Top-5% staple by play data.

Veyran, Voice of Duality1UR$1.96
In place of Liliana's Caress: weakest slot in the deck (62/100)
Pays off your instant-and-sorcery engine (23 producers). Works with the commander directly. Top-5% staple by play data.

Decanter of Endless Water3$5.05
In place of Izzet Signet: weakest slot in the deck (67/100)
Fixes 3 of your colors. Pays off your card-draw engine (25 producers). Pays off the commanders' card-draw plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 18
- A-
- B+
- A-
- B+
- B-
- B
- A-
- B
- B+
- A-
- A-
- B+
- B+
- B+
- A
- B+
- B+
- A-
Planeswalkers 1
- A-
Instants 11
- A-
- A-
- B+
- B+
- A-
- B+
- B+
- A-
- B+
- B+
- B+
Sorceries 12
- A-
- B
- B+
- B
- B
- B+
- B
- B
- A-
- B+
- A-
- B
Artifacts 12
- B+
- B
- B
- B
- B
- A-
- B+
- B
- B+
- B
- B+
- A-
Enchantments 9
- B
- B
- B
- B
- B-
- B
- B
- B+
- A-
Lands 36
- B
- B
- B
- B
- B+
- B
- B
- B
- B
- B×6
- B
- B
- B×4
- B
- B
- B
- B
- B
- B
- B×6
- B
- B
- B+
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