
Meren of Clan Nel Toth
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- Meren of Clan Nel Toth
- Cards
- 100
- Current value
- $410.92
- Grade
- B
How it grades
Fundamentals 80/100. Plays like Aristocrats and Reanimator / graveyard.
This reads as Aristocrats · Reanimator / graveyard, built around Meren of Clan Nel Toth. Turn creatures dying into a win: sacrifice fodder on demand, drain the table with death triggers, and grind value from every body. The deck barely fears wipes; it profits from them. Watch the fodder-to-payoff ratio: outlets and drains do nothing without a steady stream of bodies. Meren of Clan Nel Toth sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is mana curve (45% of spells cost ≤2, 9% cost 6+); the first thing to tighten is commander synergy: Only 28 of 64 spells play into your commanders' plan; they want sacrifice, experience counters support. Counts the builds players run with your commanders (Aristocrats, Reanimator; from EDHREC).
- A+Mana reliability
- ALand count
- A+Mana curve
- A+Ramp
- B+Card draw
- A+Interaction
- B-Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Card draw8 draw effects (want 10+ for Aristocrats).
- B-Commander synergyOnly 28 of 64 spells play into your commanders' plan; they want sacrifice, experience counters support. Counts the builds players run with your commanders (Aristocrats, Reanimator; from EDHREC).
Strong on mana reliability, land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
82 cards graded: A 3, A- 19, B+ 33, B 27. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Meren of Clan Nel Toth from B to A.

Fecundity2G$1.10
In place of Solemn Simulacrum: expensive for ramp: the help arrives late (70/100)
Fills the draw gap (you're at 8 of 10+). Pays off your sacrifice engine (12 producers). Chases the same sacrifice plan as your commanders.

Smothering Abomination2BB$0.28
In place of Braids, Arisen Nightmare: weakest slot in the deck (73/100)
Fuels your sacrifice payoffs (9 in deck). Feeds the commanders' sacrifice payoff. EDHREC Aristocrats staple.

Champion of Lambholt1GG$4.79
In place of Accursed Marauder: weakest slot in the deck (64/100)
Pays off your go-wide engine (24 producers). Works with the commander directly. Top-5% staple by play data.

Corrupted ConvictionB$0.34
In place of Moldervine Reclamation: weakest slot in the deck (74/100)
Fills the draw gap (you're at 8 of 10+). Fuels your sacrifice payoffs (9 in deck). Feeds the commanders' sacrifice payoff.

Poison-Tip Archer2BG$2.28
In place of Caustic Caterpillar: weakest slot in the deck (64/100)
Pays off your sacrifice engine (12 producers). Chases the same sacrifice plan as your commanders. Top-5% staple by play data.

Marionette Apprentice1B$2.06
In place of Culling Ritual: expensive for ramp: the help arrives late (64/100)
Pays off your artifact engine (8 producers). Fits the commander's plan. Works with the commander directly.

Bastion of Remembrance2B$0.30
In place of Toxic Deluge: weakest slot in the deck (64/100)
Pays off your sacrifice engine (12 producers). Chases the same sacrifice plan as your commanders. Top-5% staple by play data.

Morbid Opportunist2B$0.36
In place of Ravenous Chupacabra: weakest slot in the deck (66/100)
Fills the draw gap (you're at 8 of 10+). Works with the commander directly. Top-5% staple by play data.

The Meathook MassacreXBB$24.81
In place of Elvish Mystic: weakest slot in the deck (67/100)
Pays off your sacrifice engine (12 producers). Chases the same sacrifice plan as your commanders. Top-5% staple by play data.

Black Market3BB$6.30
In place of Haywire Mite: weakest slot in the deck (67/100)
Pays off your sacrifice engine (12 producers). Chases the same sacrifice plan as your commanders. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 36
- B
- A-
- A-
- B+
- B+
- B+
- B+
- B
- B+
- B
- B+
- B+
- B+
- A-
- B
- B+
- B+
- A-
- A-
- B+
- B
- B+
- B+
- B
- A-
- B+
- B+
- B+
- A
- B+
- A-
- A-
- B+
- B
- A
- A
Planeswalkers 1
- A-
Instants 7
- B
- B+
- B+
- B+
- B
- B
- A-
Sorceries 9
- B+
- B
- B+
- B+
- B+
- A-
- B+
- B
- A-
Artifacts 6
- B+
- A-
- A-
- A-
- A-
- B+
Enchantments 6
- B+
- A-
- A-
- B+
- B
- A-
Lands 34
- B
- B
- B
- B×8
- B+
- B
- B
- B+
- B
- B
- B×11
- B
- B+
- B
- B
- B
- B
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