How it grades
Fundamentals 84/100. Plays like Goblin Tribal and Tokens.
This reads as Goblin Tribal · Tokens, built around Krenko, Mob Boss. A Goblin deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the goblin count high and let the synergy pay the bills. Krenko, Mob Boss sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is mana reliability (Your spells reliably arrive on time for this curve); the first thing to tighten is card draw: 6 draw effects (want 10+ for Goblin Tribal).
- A+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- C+Card draw
- A+Interaction
- A+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- C+Card draw6 draw effects (want 10+ for Goblin Tribal).
Strong on mana reliability, land count, mana curve, ramp, interaction, commander synergy, win conditions, card quality and legality & size.
71 cards graded: A 1, A- 21, B+ 28, B 21. The command zone is the plan, so it isn't graded.
Upgrades

Idol of Oblivion2$3.15
In place of Hazoret's Monument: weakest slot in the deck (71/100)
Fills the draw gap (you're at 6 of 10+). Fuels your token payoffs (8 in deck). Fuels your go-wide payoffs (7 in deck).

Solemn Simulacrum4$0.31
In place of Thrill of Possibility: weakest slot in the deck (72/100)
Top-5% staple by play data. Fills the draw gap (you're at 6 of 10+). Fuels your go-wide payoffs (7 in deck).

Guttersnipe2R$0.50
In place of Blood Moon: weakest slot in the deck (62/100)
Pays off your instant-and-sorcery engine (15 producers). Fits the commander's plan. Is a Goblin for your commanders' plan.

The One Ring4$115.41
In place of Faithless Looting: weakest slot in the deck (72/100)
WotC game-changer. Keeps the commanders alive. Fills the draw gap (you're at 6 of 10+).

Anger3R$0.54
In place of Boggart Shenanigans: weakest slot in the deck (62/100)
Pays off your token engine (16 producers). Pays off the commanders' token plan. Fuels your go-wide payoffs (7 in deck).

Terror of the Peaks3RR$30.30
In place of Shared Animosity: weakest slot in the deck (63/100)
Pays off your go-wide engine (34 producers). Pays off your token engine (16 producers). Top-5% staple by play data.

Banner of Kinship5$7.41
In place of Goblin War Strike: weakest slot in the deck (63/100)
Pays off your token engine (16 producers). Pays off your go-wide engine (34 producers). Top-5% staple by play data.

Rising of the Day2R$0.49
In place of Goblin Piledriver: weakest slot in the deck (65/100)
Pays off your token engine (16 producers). Top-5% staple by play data. Pays off the commanders' token plan.

Coruscation Mage1R$1.68
In place of Patriar's Seal: weakest slot in the deck (66/100)
Shares the commanders' burn mechanic. Pays off your instant-and-sorcery engine (15 producers). Fuels your go-wide payoffs (7 in deck).

Young Pyromancer1R$0.29
In place of Sting, the Glinting Dagger: weakest slot in the deck (66/100)
Fits the token build players run with your commanders. Pays off your instant-and-sorcery engine (15 producers). Fuels your token payoffs (8 in deck).
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 31
- B+
- B+
- B+
- B+
- A-
- A-
- B+
- A-
- B+
- B
- B+
- B
- B+
- B+
- B+
- A-
- B+
- A-
- B+
- A-
- B+
- A-
- A-
- A-
- B+
- A-
- A
- B
- A-
- A-
- B+
Instants 7
- B
- B+
- B
- B+
- B+
- B+
- B+
Sorceries 8
- A-
- A-
- B+
- B+
- B
- A-
- A-
- B
Artifacts 12
- B+
- B
- B+
- A-
- B
- B
- A-
- B+
- A-
- B
- A-
- B+
Enchantments 7
- B
- B
- B+
- A-
- B
- B+
- B
Lands 34
- B
- B
- B
- B×29
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
