
Kotis, the Fangkeeper
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- Kotis, the Fangkeeper
- Cards
- 100
- Current value
- $351.05
- Grade
- B-
How it grades
Fundamentals 73/100. Plays like Voltron and +1/+1 counters.
This reads as Voltron · +1/+1 counters, built around Kotis, the Fangkeeper. Suit up one threat, usually Kotis, the Fangkeeper, until it kills through commander damage in two or three swings. The deck lives and dies on protection: cheap equipment and auras stack power while hexproof, indestructible, and phase-out effects answer the removal that WILL come. Twenty-one commander damage is the clock. Its strongest fundamental is mana curve (64% of spells cost ≤2, 2% cost 6+); the first thing to tighten is commander synergy: Only 21 of 64 spells play into your commanders' plan; they want theft, mutate support. Counts the builds players run with your commanders (Voltron, Theft, Auras; from EDHREC).
- A-Mana reliability
- B+Land count
- A+Mana curve
- A+Ramp
- B+Card draw
- A+Interaction
- CCommander synergy
- AWin conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Land count35 lands. About 32 fits this curve for Voltron, with Ancient Cellarspawn's discount counted.
- B+Card draw7 draw effects (want 8+ for Voltron).
- CCommander synergyOnly 21 of 64 spells play into your commanders' plan; they want theft, mutate support. Counts the builds players run with your commanders (Voltron, Theft, Auras; from EDHREC).
Strong on mana reliability, mana curve, ramp, interaction, win conditions, card quality and legality & size.
86 cards graded: A- 7, B+ 32, B 45, B- 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Kotis, the Fangkeeper from B- to B.

Champion of Lambholt1GG$4.81
In place of Favor of the Overbeing: weakest slot in the deck (56/100)
Pays off your go-wide engine (12 producers). Pays off your +1/+1 counter engine (7 producers). Works with the commander directly.

Skullclamp1$5.19
In place of Audacity: weakest slot in the deck (67/100)
Fills the draw gap (you're at 7 of 8+). Pays off your equipment engine (10 producers). Fits the equipment build players run with your commanders.

Carrion FeederB$4.57
In place of Indomitable Might: weakest slot in the deck (59/100)
Fuels your +1/+1 counter payoffs (3 in deck). Top-5% staple by play data. Fits the commander's plan.

Gray Merchant of Asphodel3BB$3.90
In place of Invigorate: weakest slot in the deck (60/100)
Works with the commander directly. Top-5% staple by play data. Fits the commander's plan.

Accursed Marauder1B$0.34
In place of Villainous Wealth: weakest slot in the deck (61/100)
Works with the commander directly. Top-5% staple by play data. Fits the commander's plan.

Stitcher's SupplierB$0.37
In place of The Thirteenth Doctor: weakest slot in the deck (62/100)
Works with the commander directly. Top-5% staple by play data. Fits the commander's plan.

Archmage Emeritus2UU$0.57
In place of Combat Research: weakest slot in the deck (70/100)
Pays off your instant-and-sorcery engine (21 producers). Fills the draw gap (you're at 7 of 8+). Top-5% staple by play data.

Garruk's Uprising2G$0.57
In place of Toski, Bearer of Secrets: weakest slot in the deck (71/100)
Fills the draw gap (you're at 7 of 8+). Pays off your go-wide engine (12 producers). Top-5% staple by play data.

Shamanic Revelation3GG$1.55
In place of Hollowmurk Siege: weakest slot in the deck (71/100)
Fills the draw gap (you're at 7 of 8+). Pays off your go-wide engine (12 producers). Top-5% staple by play data.

Elemental Bond2G$4.67
In place of Baleful Strix: weakest slot in the deck (73/100)
Fills the draw gap (you're at 7 of 8+). Pays off your go-wide engine (12 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 16
- B
- B+
- A-
- B+
- B+
- B
- B
- B
- A-
- B+
- B
- B
- B+
- B
- B
- B+
Instants 13
- A-
- A-
- B+
- A-
- B+
- B+
- B+
- B
- B+
- B+
- B+
- B+
- B+
Sorceries 8
- B+
- B
- B+
- B+
- B+
- B+
- B+
- B
Artifacts 14
- B+
- A-
- B+
- B
- B+
- B
- B
- B
- B
- B+
- B+
- A-
- B
- B
Enchantments 13
- B
- B
- B+
- B
- B
- B+
- B-
- B+
- B-
- B
- B+
- B
- B
Lands 35
- B
- B
- B
- B
- B
- B×7
- B
- B×5
- B
- B+
- B
- B
- B
- B
- B
- B×4
- B
- B
- B
- B
- B
- B+
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.