
Kenrith, the Returned King
Sign in to save a copy- Commander
- Kenrith, the Returned King
- Cards
- 100
- Current value
- $1,341.93
- Grade
- B
How it grades
Fundamentals 81/100. Plays like Combo and Voltron.
This reads as Combo · Voltron, built around Kenrith, the Returned King. Assemble a specific two-or-three-card engine and win on the spot: the rest of the deck exists to find it, protect it, and survive until it fires. Tutor density is the real curve. Interaction from opponents is the tax: hold protection, and know exactly which piece to fetch first. Kenrith, the Returned King sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (34 lands. About 33 fits this curve for Combo); the first thing to tighten is card draw: 7 draw effects (want 11+ for Combo).
- A-Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- C+Card draw
- A+Interaction
- B+Commander synergy
- AWin conditions
- A+Card quality
- A+Legality & size
Where it falls short
- C+Card draw7 draw effects (want 11+ for Combo).
- B+Commander synergyOnly 32 of 65 spells play into your commanders' plan; they want lifegain, +1/+1 counter, card-draw support. Counts the builds players run with your commanders (Reanimator, Lands Matter, Tokens; from EDHREC).
Strong on mana reliability, land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
94 cards graded: A- 23, B+ 30, B 41. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Kenrith, the Returned King from B to A.

Archmage Emeritus2UU$0.59
In place of Biomancer's Familiar: weakest slot in the deck (61/100)
Fills the draw gap (you're at 7 of 11+). Pays off your instant-and-sorcery engine (20 producers). Fits the card-draw build players run with your commanders.

Garruk's Uprising2G$0.58
In place of Wilderness Reclamation: expensive for ramp: the help arrives late (62/100)
Pays off your go-wide engine (23 producers). Fits the token build players run with your commanders. Top-5% staple by play data.

Shamanic Revelation3GG$1.55
In place of Training Grounds: weakest slot in the deck (63/100)
Fills the draw gap (you're at 7 of 11+). Pays off your go-wide engine (23 producers). Fits the token build players run with your commanders.

Morbid Opportunist2B$0.38
In place of Grand Abolisher: its W cost is heavy for this mana base; expect it several turns late (64/100)
Fits the commander's plan. Fills the draw gap (you're at 7 of 11+). Fits the card-draw build players run with your commanders.

Loran of the Third Path2W$7.25
In place of Ghostly Prison: weakest slot in the deck (64/100)
Fills the draw gap (you're at 7 of 11+). Fits the card-draw build players run with your commanders. Top-5% staple by play data.

Impact Tremors1R$2.52
In place of Propaganda: weakest slot in the deck (64/100)
Shares the commanders' burn mechanic. Pays off your go-wide engine (23 producers). Top-5% staple by play data.

Guttersnipe2R$0.50
In place of Tempt with Discovery: expensive for ramp: the help arrives late (66/100)
Pays off your instant-and-sorcery engine (20 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Thought Vessel2—
In place of Bloom Tender: weakest slot in the deck (67/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Scute Swarm2G$8.53
In place of Faeburrow Elder: weakest slot in the deck (67/100)
Pays off your land engine (12 producers). Fits the land build players run with your commanders. Top-5% staple by play data.

Storm-Kiln Artist3R$1.69
In place of Lotho, Corrupt Shirriff: weakest slot in the deck (67/100)
Pays off your artifact engine (11 producers). Fits the artifact build players run with your commanders. Pays off your instant-and-sorcery engine (20 producers).
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 26
- B+
- B
- A-
- B
- A-
- B
- B+
- A-
- B+
- B
- B+
- B
- B
- B+
- B
- B+
- A-
- A-
- B+
- B+
- B+
- B+
- B+
- B+
- B+
- B+
Planeswalkers 1
- A-
Instants 11
- A-
- A-
- B+
- B+
- B+
- B+
- A-
- B+
- A-
- B+
- A-
Sorceries 9
- A-
- A-
- A-
- A-
- A-
- B+
- A-
- B
- B+
Artifacts 10
- B+
- B+
- A-
- B+
- A-
- B
- B+
- B+
- A-
- A-
Enchantments 8
- B
- A-
- B
- A-
- B+
- B+
- B
- B
Lands 34
- B
- B
- B
- B
- B
- B
- B
- B×2
- B
- B
- B×2
- B
- B
- B
- B×2
- B
- B+
- B×2
- B
- B
- B
- B
- B
- B×2
- B
- B
- B
- B
- B
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