
Kefka, Court Mage
Sign in to save a copy- Commander
- Kefka, Court Mage // Kefka, Ruler of Ruin
- Cards
- 100
- Current value
- $1,192.81
- Grade
- B
How it grades
Fundamentals 77/100. Plays like Combo and Wheels.
This reads as Combo · Wheels, built around Kefka, Court Mage // Kefka, Ruler of Ruin. Assemble a specific two-or-three-card engine and win on the spot: the rest of the deck exists to find it, protect it, and survive until it fires. Tutor density is the real curve. Interaction from opponents is the tax: hold protection, and know exactly which piece to fetch first. Kefka, Court Mage // Kefka, Ruler of Ruin sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (34 lands. About 35 fits this curve for Combo); the first thing to tighten is commander synergy: Only 27 of 65 spells play into your commanders' plan; they want card-draw, enters-the-battlefield, burn support. Counts the builds players run with your commanders (Discard, Reanimator, Blink; from EDHREC).
- A-Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- ACard draw
- A+Interaction
- B-Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B-Commander synergyOnly 27 of 65 spells play into your commanders' plan; they want card-draw, enters-the-battlefield, burn support. Counts the builds players run with your commanders (Discard, Reanimator, Blink; from EDHREC).
Strong on mana reliability, land count, mana curve, ramp, card draw, interaction, win conditions, card quality and legality & size.
90 cards graded: A 1, A- 19, B+ 30, B 40. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Kefka, Court Mage from B to A-.

Marionette Apprentice1B$2.06
In place of Liliana's Caress: weakest slot in the deck (62/100)
Pays off your artifact engine (14 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Emry, Lurker of the Loch2U$0.68
In place of Hexing Squelcher: weakest slot in the deck (63/100)
Fits the graveyard build players run with your commanders. Fits the commander's plan. Pays off your artifact engine (14 producers).

Reckless Fireweaver1R$0.43
In place of Anger: weakest slot in the deck (64/100)
Shares the commanders' burn mechanic. Pays off your artifact engine (14 producers). Top-5% staple by play data.

Dualcaster Mage1RR$4.23
In place of Vandalblast: conditional removal: dead against some boards (65/100)
Pays off your instant-and-sorcery engine (27 producers). Fits the instant-and-sorcery build players run with your commanders. Top-5% staple by play data.

Impact Tremors1R$2.52
In place of Dauthi Voidwalker: its B cost is heavy for this mana base; expect it several turns late (66/100)
Pays off your go-wide engine (15 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Terror of the Peaks3RR$30.30
In place of Nightscape Familiar: weakest slot in the deck (66/100)
Pays off your go-wide engine (15 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Return the FavorRR$1.10
In place of Dimir Signet: weakest slot in the deck (67/100)
Fuels your instant-and-sorcery payoffs (5 in deck). Pays off your instant-and-sorcery engine (27 producers). Fits the instant-and-sorcery build players run with your commanders.

Wizard ClassU$3.17
In place of Lotus Petal: weakest slot in the deck (67/100)
Pays off your card-draw engine (15 producers). Fuels your card-draw payoffs (5 in deck). Pays off the commanders' card-draw plan.

Reflections of Littjara4U$2.84
In place of Talisman of Creativity: weakest slot in the deck (67/100)
Pays off your instant-and-sorcery engine (27 producers). Fits the instant-and-sorcery build players run with your commanders. Top-5% staple by play data.

Chasm Skulker2U$0.83
In place of Simian Spirit Guide: weakest slot in the deck (67/100)
Pays off your card-draw engine (15 producers). Fuels your card-draw payoffs (5 in deck). Pays off the commanders' card-draw plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 20
- B
- A-
- B+
- B
- B+
- A-
- B
- B+
- A-
- B
- A-
- B+
- A-
- B
- A
- B
- A-
- B+
- B
- A-
Instants 17
- B+
- A-
- B+
- B+
- B
- B+
- B+
- B+
- B+
- B+
- B+
- B+
- B
- B+
- B+
- B+
- A-
Sorceries 10
- B+
- A-
- A-
- B
- B+
- B+
- B
- B+
- B
- A-
Artifacts 12
- B+
- B
- B+
- B+
- A-
- B
- A-
- B+
- B
- B+
- B
- A-
Enchantments 6
- B+
- B
- A-
- A-
- A-
- A-
Lands 34
- B
- B
- B
- B+
- B
- B
- B
- B×4
- B
- B
- B×4
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B×4
- B
- B
- B
- B+
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.