
Kaalia of the Vast
Sign in to save a copy- Commander
- Kaalia of the Vast
- Cards
- 100
- Current value
- $855.28
- Grade
- C
How it grades
Fundamentals 59/100. Plays like Combo and Voltron.
This reads as Combo · Voltron, built around Kaalia of the Vast. Assemble a specific two-or-three-card engine and win on the spot: the rest of the deck exists to find it, protect it, and survive until it fires. Tutor density is the real curve. Interaction from opponents is the tax: hold protection, and know exactly which piece to fetch first. Kaalia of the Vast sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is interaction (22 removal/protection effects (want 11+ for Combo)); the first thing to tighten is card draw: 3 draw effects (want 11+ for Combo).
- B-Mana reliability
- C+Land count
- A-Mana curve
- ARamp
- FCard draw
- A+Interaction
- DCommander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B-Mana reliability72% of your spells arrive on time. Drakuseth, Maw of Flames is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- C+Land count36 lands. About 41 fits this curve for Combo.
- FCard draw3 draw effects (want 11+ for Combo).
- DCommander synergyOnly 14 of 63 spells play into your commanders' plan; they want extra combats support. Counts the builds players run with your commanders (Extra Combats, Reanimator; from EDHREC).
Strong on mana curve, ramp, interaction, win conditions, card quality and legality & size.
86 cards graded: A- 7, B+ 30, B 47, B- 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Kaalia of the Vast from C to B-.

Puresteel PaladinWW$2.32
In place of Rakdos, Patron of Chaos: weakest slot in the deck (71/100)
Fills the draw gap (you're at 3 of 11+). Pays off your artifact engine (11 producers). Works with the commander directly.

Mentor of the Meek2W$4.77
In place of Phyrexian Arena: weakest slot in the deck (72/100)
Pays off your go-wide engine (6 producers). Top-5% staple by play data. Fits the commander's plan.

Esper SentinelW$58.41
In place of Night's Whisper: weakest slot in the deck (72/100)
Fills the draw gap (you're at 3 of 11+). Works with the commander directly. Top-5% staple by play data.

Morbid Opportunist2B$0.38
In place of Lord of the Void: its B cost is heavy for this mana base; expect it several turns late (59/100)
Fills the draw gap (you're at 3 of 11+). Works with the commander directly. Top-5% staple by play data.

Loran of the Third Path2W$7.25
In place of Damn: its B cost is heavy for this mana base; expect it several turns late (59/100)
Fills the draw gap (you're at 3 of 11+). Works with the commander directly. Top-5% staple by play data.

Pitiless Plunderer3B$4.98
In place of Ancient Copper Dragon: expensive for ramp: the help arrives late (68/100)
Fixes 3 of your colors. Works with the commander directly. Top-5% staple by play data.

Harmonic Prodigy1R$6.02
In place of Razaketh, the Foulblooded: its B cost is heavy for this mana base; expect it several turns late (61/100)
Pays off your instant-and-sorcery engine (17 producers). Works with the commander directly. Top-5% staple by play data.

Dualcaster Mage1RR$4.23
In place of Valgavoth, Terror Eater: its B cost is heavy for this mana base; expect it several turns late (61/100)
Pays off your instant-and-sorcery engine (17 producers). Works with the commander directly. Top-5% staple by play data.

Young Pyromancer1R$0.29
In place of Angelic Arbiter: weakest slot in the deck (62/100)
Fuels your token payoffs (4 in deck). Pays off your instant-and-sorcery engine (17 producers). Works with the commander directly.

Marionette Apprentice1B$2.06
In place of Demonic Counsel: weakest slot in the deck (62/100)
Pays off your artifact engine (11 producers). Fuels your token payoffs (4 in deck). Works with the commander directly.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 30
- B+
- B
- B
- B
- B
- B
- B+
- B+
- B+
- B
- B
- B
- B
- B
- B+
- B
- B
- B-
- B+
- B+
- B+
- B
- B+
- B
- B+
- B+
- B+
- B
- B
- B
Instants 10
- B
- B+
- A-
- B
- B+
- B
- B+
- B+
- B+
- B
Sorceries 7
- B+
- B-
- B
- A-
- B+
- B
- B
Artifacts 11
- A-
- B+
- A-
- A-
- B+
- B+
- A-
- A-
- B+
- B+
- B+
Enchantments 5
- B
- B+
- B
- B+
- B+
Lands 36
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B×4
- B+
- B×6
- B
- B
- B+
- B
- B×6
- B
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