
Henzie "Toolbox" Torre
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- Henzie "Toolbox" Torre
- Cards
- 100
- Current value
- $422.46
- Grade
- B
How it grades
Fundamentals 81/100. Plays like Reanimator / graveyard and Aristocrats.
This reads as Reanimator / graveyard · Aristocrats, built around Henzie "Toolbox" Torre. The graveyard is a second hand: stock it fast, then cheat the biggest things in it onto the battlefield for a fraction of their cost. Self-mill and discard are card selection, not card loss. Graveyard hate is the deck's nightmare, so diversify threats and keep a fair backup plan. Its strongest fundamental is ramp (20 ramp effects (want 10+ for this curve for Reanimator / graveyard, your cost reduction counted)); the first thing to tighten is mana curve: 30% of spells cost ≤2, 27% cost 6+.
- AMana reliability
- B+Land count
- BMana curve
- A+Ramp
- B+Card draw
- AInteraction
- BCommander synergy
- AWin conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Land count35 lands. About 38 fits this curve for Reanimator / graveyard, with your cost reduction counted.
- BMana curve30% of spells cost ≤2, 27% cost 6+.
- B+Card draw9 draw effects, counting Henzie "Toolbox" Torre (want 10+ for Reanimator / graveyard).
- BCommander synergyOnly 30 of 63 spells play into your commanders' plan; they want card-draw, blitz support. Counts the builds players run with your commanders (Reanimator, Aristocrats, ETB; from EDHREC).
Strong on mana reliability, ramp, interaction, win conditions, card quality and legality & size.
89 cards graded: A- 6, B+ 31, B 50, B- 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Henzie "Toolbox" Torre from B to A-.

Tribute to the World TreeGGG$15.16
In place of Treeshaker Chimera: weakest slot in the deck (67/100)
Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (13 producers). Fits the enters-the-battlefield build players run with your commanders.

Syr Konrad, the Grim3BB$1.78
In place of Seedguide Ash: expensive for ramp: the help arrives late (57/100)
Pays off your sacrifice engine (10 producers). Fits the sacrifice build players run with your commanders. Top-5% staple by play data.

Conjurer's Closet5$4.10
In place of Rampant Rejuvenator: expensive for ramp: the help arrives late (59/100)
Pays off your enters-the-battlefield engine (20 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Six2G$5.27
In place of Atsushi, the Blazing Sky: expensive for ramp: the help arrives late (63/100)
Fuels your graveyard payoffs (6 in deck). Fits the graveyard build players run with your commanders. EDHREC Reanimator / graveyard staple.

Icetill Explorer2GG$21.84
In place of Primeval Herald: expensive for ramp: the help arrives late (63/100)
Pays off your land engine (6 producers). Fuels your graveyard payoffs (6 in deck). Fits the graveyard build players run with your commanders.

Stitcher's SupplierB$0.37
In place of Industrial Advancement: weakest slot in the deck (63/100)
Fuels your graveyard payoffs (6 in deck). Fits the graveyard build players run with your commanders. Top-5% staple by play data.

Colossal Grave-Reaver6BG$10.93
In place of Giant Adephage: weakest slot in the deck (65/100)
Fuels your graveyard payoffs (6 in deck). Fits the graveyard build players run with your commanders. EDHREC Reanimator / graveyard staple.

Impact Tremors1R$2.77
In place of Ilharg, the Raze-Boar: weakest slot in the deck (65/100)
Pays off your go-wide engine (13 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Craterhoof Behemoth5GGG$24.81
In place of Kokusho, the Evening Star: weakest slot in the deck (65/100)
Pays off your go-wide engine (13 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.

Terror of the Peaks3RR$30.67
In place of Protean Hulk: weakest slot in the deck (65/100)
Pays off your go-wide engine (13 producers). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 40
- B
- A-
- B+
- B
- B+
- B+
- B
- B+
- B
- A-
- B+
- B
- B+
- B
- B
- B+
- B+
- B+
- B
- B
- B
- B
- B+
- B+
- B
- B+
- B
- B+
- B
- B
- B-
- B+
- B
- B
- B-
- B+
- B+
- B
- B+
- B
Instants 6
- B
- B+
- B+
- B
- B
- B
Sorceries 8
- B+
- B+
- B
- B+
- B+
- B+
- A-
- A-
Artifacts 5
- B+
- B+
- B+
- A-
- B+
Enchantments 6
- B
- B
- A-
- B+
- B
- B
Lands 34
- B
- B
- B
- B
- B
- B
- B×6
- B
- B
- B
- B×3
- B
- B+
- B
- B
- B
- B
- B×4
- B
- B
- B
- B
- B
- B+
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