
Hearthhull, the Worldseed
Sign in to save a copy- Commander
- Hearthhull, the Worldseed
- Cards
- 100
- Current value
- $228.86
- Grade
- B
How it grades
Fundamentals 81/100. Plays like Lands-matter and Tokens.
This reads as Lands-matter · Tokens, built around Hearthhull, the Worldseed. Lands are the engine, not the tax: extra land drops and landfall triggers turn every land into ramp, bodies, and card advantage at once. The land count runs deliberately high, recursion makes fetches replayable, and the late game wins through land-fueled payoffs the table can't interact with easily. Its strongest fundamental is mana curve (31% of spells cost ≤2, 10% cost 6+); the first thing to tighten is commander synergy: Only 26 of 58 spells play into your commanders' plan; they want artifact, land, card-draw support. Counts the builds players run with your commanders (Lands Matter, Sacrifice, Burn; from EDHREC).
- A-Mana reliability
- B+Land count
- A+Mana curve
- A+Ramp
- B+Card draw
- A+Interaction
- BCommander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Land count41 lands. About 44 fits this curve for Lands-matter.
- B+Card draw9 draw effects, counting Hearthhull (want 10+ for Lands-matter).
- BCommander synergyOnly 26 of 58 spells play into your commanders' plan; they want artifact, land, card-draw support. Counts the builds players run with your commanders (Lands Matter, Sacrifice, Burn; from EDHREC).
Strong on mana reliability, mana curve, ramp, interaction, win conditions, card quality and legality & size.
87 cards graded: A 2, A- 16, B+ 30, B 38, B- 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Hearthhull, the Worldseed from B to A.

Tireless Tracker2G$0.27
In place of Korvold, Fae-Cursed King: weakest slot in the deck (72/100)
Fills the draw gap (you're at 9 of 10+). Pays off your land engine (23 producers). Fuels your +1/+1 counter payoffs (3 in deck).

Avenger of Zendikar5GG$0.44
In place of Famished Worldsire: expensive for ramp: the help arrives late (59/100)
Pays off the commanders' land plan. Top-5% staple by play data. EDHREC Lands-matter staple.

Springheart Nantuko1G$6.66
In place of Walk-In Closet // Forgotten Cellar: weakest slot in the deck (62/100)
Pays off your land engine (23 producers). Pays off the commanders' land plan. Top-5% staple by play data.

Mossborn Hydra2G$13.33
In place of Skyshroud Claim: expensive for ramp: the help arrives late (62/100)
Pays off your land engine (23 producers). Pays off the commanders' land plan. Top-5% staple by play data.

Ob Nixilis, the Fallen3BB$2.36
In place of Conduit of Worlds: weakest slot in the deck (63/100)
Pays off your land engine (23 producers). Fuels your +1/+1 counter payoffs (3 in deck). Pays off the commanders' land plan.

Sabotender1R$0.29
In place of Zuran Orb: weakest slot in the deck (63/100)
Pays off your land engine (23 producers). Pays off the commanders' land plan. EDHREC Lands-matter staple.

Storm-Kiln Artist3R$1.69
In place of Evendo Brushrazer: weakest slot in the deck (63/100)
Pays off your instant-and-sorcery engine (19 producers). Pays off your artifact engine (7 producers). Pays off the commanders' artifact plan.

Impact Tremors1R$2.52
In place of Juri, Master of the Revue: weakest slot in the deck (64/100)
Pays off your token engine (8 producers). Pays off your go-wide engine (24 producers). Shares the commanders' burn mechanic.

Guttersnipe2R$0.50
In place of Aftermath Analyst: weakest slot in the deck (66/100)
Pays off your instant-and-sorcery engine (19 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Thought Vessel2—
In place of Scouring Swarm: weakest slot in the deck (66/100)
Pays off your card-draw engine (13 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 30
- B
- B+
- A-
- B+
- B+
- B
- B-
- B+
- B+
- B+
- B
- B+
- A-
- B+
- B+
- A-
- A-
- B+
- A-
- B+
- B
- A
- B
- B+
- B+
- B+
- B+
- A-
- A
- A-
Instants 8
- A-
- A-
- A-
- B+
- B+
- B
- B+
- B+
Sorceries 11
- A-
- A-
- A-
- B+
- B+
- B+
- B
- B
- B
- A-
- B+
Artifacts 5
- B+
- B
- B+
- B+
- B
Enchantments 4
- A-
- A-
- B+
- B
Lands 41
- B
- B
- B+
- B
- B
- B
- B
- B
- B
- B
- B
- B×7
- B
- B
- B
- B×3
- B
- B+
- B
- B
- B+
- B
- B
- B
- B×5
- B
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.